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error with mental ray pushing maxwell aside .... :(

Posted: Thu Mar 27, 2008 1:49 pm
by choo-chee
I've discovered that importing stuff that has MR or Turtle attributes can sometimes cause maxwell to "lose" connection and then you can't modify materials etc. yet still render with maxwell. I can't force the unload of the MR plugin for some reason but is there a way (other than exit and re-launch maya) to make maxwell "claim" it's place ?

Posted: Thu Mar 27, 2008 5:01 pm
by Mihnea Balta
Do you get any errors in the script editor? Do you have a scene where this can be reproduced and if yes, could you send it to me?

Posted: Sun Mar 30, 2008 8:21 am
by choo-chee
yeah I get an error saying the MXlayer could not be found or something like that, I'll paste it here next time it happens.

Posted: Mon Mar 31, 2008 3:36 pm
by choo-chee
// Error: The mxDispAdaptivePrec control cannot be used with the attribute "concrete_09.displacementAdaptivePrec". The attribute type is not compatible with the control type. //
// Error: The mxLayer0ControlBsdfUseIorFile control cannot be used with the attribute "concrete_09.layers[0].bsdfUseIorFile". The attribute type is not compatible with the control type. //

Posted: Mon Mar 31, 2008 4:59 pm
by Mihnea Balta
Thanks, I'll try to figure out why this happens. Which version of Maya are you using?

Posted: Tue Apr 01, 2008 7:59 am
by choo-chee
2008