- Wed Feb 13, 2008 2:31 pm
#261163
Hello,
I just wanted to know if anybody has already managed to export a decent displacement map out of ZBrush and used it in Maya with Maxwell sucessfully?
I´m used to working with ZBrush displacements and Mental Ray in Maya and I´m able to export very nice displacement maps (32-Bit depth) out of ZBrush 3.1 (Displacment Exporter 3) and I render them in Maya with Mental Ray.
The problem with Maxwell is when I export 16 Bit grayscale maps the depth/resolution doesn´t seem to be high enough for a map with lots of fine details and Maya seems to deny 32 Bit maps as tiff files (when I work with Mental Ray I convert the 32 Bit tiff files to native Mental Ray "map" files before using them in Maya, which works perfectly. I tried to re-save those 32 Bit tiffs in Photoshop but it didn´t help.
I tried different settings in the Displacement tab for Maxwell (adaptive checked on/off, played with the height/precision/smooting settings...
So if anybody could describe his/her workflow for ZBrush->Maya->Maxwell displacements that would be cool (which Quickcode in Displacement Exporter do you use e.g.?) Is there a way to actually use 32 Bit maps with Maxwell in Maya (any methods to convert the tiff to a maxwell "native" file format?
Thanks a lot for your help in advance,
Marco
I just wanted to know if anybody has already managed to export a decent displacement map out of ZBrush and used it in Maya with Maxwell sucessfully?
I´m used to working with ZBrush displacements and Mental Ray in Maya and I´m able to export very nice displacement maps (32-Bit depth) out of ZBrush 3.1 (Displacment Exporter 3) and I render them in Maya with Mental Ray.
The problem with Maxwell is when I export 16 Bit grayscale maps the depth/resolution doesn´t seem to be high enough for a map with lots of fine details and Maya seems to deny 32 Bit maps as tiff files (when I work with Mental Ray I convert the 32 Bit tiff files to native Mental Ray "map" files before using them in Maya, which works perfectly. I tried to re-save those 32 Bit tiffs in Photoshop but it didn´t help.
I tried different settings in the Displacement tab for Maxwell (adaptive checked on/off, played with the height/precision/smooting settings...
So if anybody could describe his/her workflow for ZBrush->Maya->Maxwell displacements that would be cool (which Quickcode in Displacement Exporter do you use e.g.?) Is there a way to actually use 32 Bit maps with Maxwell in Maya (any methods to convert the tiff to a maxwell "native" file format?
Thanks a lot for your help in advance,
Marco