#249436
hello ...

i am currently searching for a way how to find a random point on a poly face (triangle or quad) with knowing the UV-space coordinates at the same time.

by working only geometrically with the cvs there's no way to get the UV coordinates of a randomized point and there's no way to get world coordinates of a desired UV point since it may be projected many times across a mesh...

any idea ?
:?

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