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delaunay triangulation ?

Posted: Wed Jul 25, 2007 10:43 pm
by deadalvs
hey there.

i'm searching for a speedy algorithm (MEL/API) that creates a NURBS mesh from a cloud of locators. (((could also be polys))) best of course would be with integraded quad creation...

VERY appreciated if there's help... :!:

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i found this buggy thing here, but i need to get it more precise and working.
http://forums.cgsociety.org/archive/ind ... 32146.html