- Wed Jul 25, 2007 10:43 pm
#238905
hey there.
i'm searching for a speedy algorithm (MEL/API) that creates a NURBS mesh from a cloud of locators. (((could also be polys))) best of course would be with integraded quad creation...
VERY appreciated if there's help...
* * *
i found this buggy thing here, but i need to get it more precise and working.
http://forums.cgsociety.org/archive/ind ... 32146.html
i'm searching for a speedy algorithm (MEL/API) that creates a NURBS mesh from a cloud of locators. (((could also be polys))) best of course would be with integraded quad creation...
VERY appreciated if there's help...
* * *
i found this buggy thing here, but i need to get it more precise and working.
http://forums.cgsociety.org/archive/ind ... 32146.html