- Fri Jul 20, 2007 12:16 am
#238225
Maybe this is already known, or I am just missing something:
I have a pebbled plastic finish whose bump map has "Real Scale" turned on, since obviously I don't want the pebbling texture scaling based on the size of the surface it is applied to. When I load the material into Maya, there is no 'Real Scale' option anywhere (it seems like it should be in the place2dTexture node, in a new maxwell section of the attributes panel). So, when i render, it looks like this:
when it is supposed to look like this:
I tried to export the scene to an .mxs file, and open it up in Maxwell Studio, but the Real Scale option was unchecked. I guess since Maya doesn't have that option, it doesn't send it to either the renderer or in an exported .mxs.
So I had to then manually turn it back on in Studio, at which point it rendered properly. Which I guess isn't that big of a deal, but is a little cumbersome, especially if i have scenes with many real scale materials in them. And, I like rendering straight from Maya!
Any ideas, or am I just missing something?
matt
I have a pebbled plastic finish whose bump map has "Real Scale" turned on, since obviously I don't want the pebbling texture scaling based on the size of the surface it is applied to. When I load the material into Maya, there is no 'Real Scale' option anywhere (it seems like it should be in the place2dTexture node, in a new maxwell section of the attributes panel). So, when i render, it looks like this:
when it is supposed to look like this:
I tried to export the scene to an .mxs file, and open it up in Maxwell Studio, but the Real Scale option was unchecked. I guess since Maya doesn't have that option, it doesn't send it to either the renderer or in an exported .mxs.
So I had to then manually turn it back on in Studio, at which point it rendered properly. Which I guess isn't that big of a deal, but is a little cumbersome, especially if i have scenes with many real scale materials in them. And, I like rendering straight from Maya!
Any ideas, or am I just missing something?
matt