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Can MW/Maya do UV mapping???

Posted: Wed May 04, 2005 1:31 am
by jeffg
I believe this has been addressed in this forum, but the tread every one points to has been deleted.

Is is possible to do UV mapping with MW? Whenever I try (to use a 2d placement node in the "color" channel of an MXDiffuse) all I get is a solid black object.

Thanks.

Posted: Wed May 04, 2005 4:28 am
by Brett Morgan
nope, you'll have to scale your UV's manually, painful I know but i'm not sure whether it will be implemented with mayall or whether the maxwell gui ill have support.

Brett