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Posted: Tue Apr 10, 2007 10:24 pm
by deadalvs
problems... cool, let's solve this...
what do You mean with red ? totally red color ? red tinted, but correct textures, ... ?
Posted: Tue Apr 10, 2007 11:10 pm
by deadalvs
sometimes works or not with the same material ?
hmm... well, the plug-in is designed for 8.5...
but i remember reading something about red tinted shaders in conjunction with maya..... some time ago... a developer mentioned this once.
let me search a bit, maybe i find this...
tic toc ...
Posted: Tue Apr 10, 2007 11:13 pm
by deadalvs
Posted: Tue Apr 10, 2007 11:17 pm
by deadalvs
that post was here:
http://www.maxwellrender.com/forum/view ... 7&start=15
maybe You find an answer there... !
* * *
nope, never gotten this error... sorry...
Posted: Wed Apr 11, 2007 12:11 am
by deadalvs
hmmm, so sorry... can not help here...
i could post some more vids though...
* * *
hope this gets solved soon...
Posted: Wed Apr 11, 2007 11:52 am
by Mihnea Balta
Hi.
The red tint in the thumbnail is probably a byte order issue, which is different between PPC and Intel Macs and we didn't take that it into account. We'll have it fixed in the next patch.
The error message "The mxEmitterHideGeom control cannot be used with the attribute "maxwellMaterial1.emitterHideGeometry" is due to a Maya bug. We've been looking for a workaround but we haven't found one yet. In our experience it doesn't show up too often and when it does it can be cured by restarting Maya. Is it persistent in your case?
The warning "renderSettingsTabLabel_melToUI: no lookup for 'Maxwell'" is another Maya bug. This was introduced in 8.5 when they added multilanguage support for the UI. Whoever coded that didn't know that you can have plug-in renderers and the code simply checks the name of the active renderer against the list of built-in renderers ("Maya Software", "Maya Hardware", "mental ray") and prints the warning if it's not there. There's nothing we can do about it, but the warning does not affect the functionality of Maya or the plug-in in any way.
Posted: Wed Apr 11, 2007 8:24 pm
by deadalvs
ah, that is also a known issue.
since there has been a new type of .mxm since v.1.1, the «old» .mxms sometimes cause problems.
just create a new material if You get problems with a downloaded ones. well, there's no way to see if a .mxm works or not, else than trying it as You do...
i hope we see some of Your work in the galleries soon !
Posted: Wed May 09, 2007 1:20 pm
by cali3d
YEah I have been wondering about that red thumbnail thing aswell .. Hope you get it fixed with teh next version
Carry on making this plugin even better
this is still present..
Posted: Wed Jun 06, 2007 1:37 am
by cali3d
in the newly released maya 8.5 plugin for OSX UB, this red tinted shaderballs, is till present.
Posted: Thu Jun 07, 2007 2:45 pm
by cali3d
sorry about the triple posts