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Dr Merman's Script Suite For Maya

Posted: Fri Mar 16, 2007 5:52 am
by DrMerman
Update : v1.01
http://www.drmerman.com/mattFTP/DMSS/Dr ... _v1.01.zip

Fixed :
* Icons have been converted to XPM in order to make them compatible with all systems.
* Error on render has been fixed.

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Hey guys,

Well I'm leaving the country tomorrow afternoon for a week 'snow' boarding. Maybe I booked that one a little early... :D Anyway, I wanted to get this out before I set off.

Old V1.00 http://www.drmerman.com/mattFTP/DMSS/Dr ... tSuite.zip

Ok so what does v1.0 do :

* Enables rendering of Maya's procedural textures.
* Allows batch/selective MXM export with an option for relative textures.
* Animation export with automatic batch file creation and execution.
* Enables export of animated procedural textures.
* Maya Pack and Go, with relative textures, making the scene ready for zip etc...


Things that need fixing :

* At the moment, there are a few utility nodes that cause the script to fail. This will be sorted in the next version, allowing easy X-Ray MXM creation etc...
* There are currently no progress bars/indicators. These will be added in the next version.


Things to add :

* I will probably integrate my focusTo script at a later date, although this is still available in the Goodies section.
* I'm also thinking about adding a displacement tab, that would make it at least slightly easier to set up displacements to render with Maxwell.


I'm sure that there's probably a bug or two in there somewhere, and if you find one, please don't hesitate to let me know, leaving as much detail as you can. I will hopefully upload one or two quick videos tomorrow showing the main features in action, but I think that it's all fairly self-explanatory. (If in doubt about the procedurals, have a look at the materials in the test scene provided.) One button renders, the other opens the UI.

Hope you guys enjoy it :D

Cheers,
Dr Merman

Posted: Fri Mar 16, 2007 8:26 pm
by 3dtrialpractice
YES!
thanks DOC! Ive definatly been lookin fwd for your release of this ever since your preview vid!

AND have a great time on the slopes!

Posted: Fri Mar 16, 2007 9:25 pm
by samsam
Brilliant. Thanks for your generous gifts.

Many thanks for sharing your talents.

Posted: Thu Mar 22, 2007 5:24 pm
by p3tamaxwell
I placed the script in my maya directory as suggested by internalVar -usd

/Users/peta_home/Library/Preferences/Alias/maya/8.0/scripts/

then.... executed...

rehash;
source "DMSS_mainFile.mel";
DMSS_install;

How do I get the icons into my shelf so that they will execute the script automatically. Do I have to run the script if so what gets typed into the command line... Forgive the script newbie questions

Thanks

Posted: Fri Mar 23, 2007 1:03 pm
by deadalvs
You have to copy them to
/Users/peta_home/Library/Preferences/Alias/maya/8.0/prefs/icons/

then do this:
rehash;
source "DMSS_mainFile.mel";
DMSS_install;

then, at the first startup, maya gives You a window that asks You to put the icons in this folder (which You just did) and push OK

then, a new shelf tab is generated with the correct icons. if You quit maya once, the shelf is then saved and the shelf stays ... forever... :)

Posted: Fri Mar 23, 2007 1:08 pm
by deadalvs
i have always this problem

i can use DMSS, but when i want to click RENDR, the following error occurs:

cannot find procedure "ShowRenderView" ...

what could be the problem ??

or if i comment out the command ShowRenderView; in the shelf button, then maya crashes with a fatal error......

:(

Posted: Fri Mar 23, 2007 1:41 pm
by deadalvs
after many tests i have now found out that the reason for the crashing is the 2048x2048 resolution setting...

but i have no clue why this could crash maya...

* * *

plus it'd be really cool to have also a 4096x4096 option

Thanks will give that a try

Posted: Fri Mar 23, 2007 3:00 pm
by p3tamaxwell
I may be making a fatal assumption ....

Is the script Mac ready and is it Maya 8 or 8.5

Hope the snowboarding went well....


Peter

Posted: Fri Mar 23, 2007 9:45 pm
by 3dtrialpractice
ya the render shelf button dont work for me.

how did yhou eliminat the showrenderview error?

Posted: Fri Mar 23, 2007 9:50 pm
by deadalvs
ah, yeah.
strangely it didn't occur anymore after i tried with smaller resolutions...

maybe it is still commented out and i forgot about it.

try this:

goto the shelf editor and the RENDR button. then the next tab is the commands that actually are saved for that button. then just add // before ShowRenderView; and save the shelves. this ignores the ShowRenderView command in that button script.
maybe then restart maya.

does this work ?

Posted: Fri Mar 23, 2007 10:12 pm
by deadalvs
i had an other problem with the «snow» node.

i tried it and i found out that it does not work with this script. the actual UV-based orientation data of the ultimately assigned geometry is not «baked» in the resultion texture. this makes sense since every piece of geometry sharing this material would need it's own texture (different topology).

sad but true.

Posted: Fri Mar 23, 2007 10:19 pm
by 3dtrialpractice
that works
yep thanx forgot bout editin the command inthe shelve editor tab..

odd how come ShowRenderView dont work. is all this is supose dto do is to launch the renderview to save the mximage right..

so should ShowRenderView be replaces with "RenderViewWindow" which is the cmd that lunches the render window.. eh?

Posted: Fri Mar 23, 2007 10:34 pm
by deadalvs
my guess too ...

PC script or Mac

Posted: Fri Mar 23, 2007 10:36 pm
by p3tamaxwell
Hey all... see you all working away on this... is this a PC maya script or a mac? And verison??

thanks

Peter

Posted: Fri Mar 23, 2007 10:45 pm
by 3dtrialpractice
my assumption is that it should be cross platform since maya pc/mac use same commands.. but maybe there is a problem withfile paths onthe mac end? not sure sinc only got a pc.. but id think it would work the same on both. .and also me maya 7-8.x compatible.. since again should be the same mel cmands that are used