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Posted: Tue Nov 06, 2007 12:28 am
by deadalvs
well... after 2000 lines of code...

i have just realized that i started that whole thing wrong and it seems that reprogramming the main scripts would be easier than trying to go through it like this.


simple errors can cause such a loss of time.

at least i have learned sth.

i guess i'll never complete this project... :(

Posted: Wed Jan 14, 2009 6:36 pm
by deadalvs
it's taken some time but i got a little further ..

i started a script (see post above) way too ambitious with many many options, but it's been too much. would have taken 5000 lines of code or so.

no time for such stuff.

* * *

i just «reduced to the max» and rewrote some of the old script and added the most important options.

• orient to active camera (2d cards !)
• multiselection of copied objects
• instances (can automatically be assigned to a layer, good for hires trees when that layer is displayed as boundinBoxes)
• auto-merge copies poly objects if desired. (better one object with 50'000 quads than 50'000 independent grass cards)
• random size and rotations
• copy on nurbs and on polys

* * *

in case anyone's interested .. [i should charge people for this shit ! :) ]

Posted: Sun Feb 01, 2009 3:19 pm
by SunlightRocker
WOW, Are you still doing this?

Im really interested in the new version. :D

Good work. :)


Posted: Thu Feb 05, 2009 1:01 am
by deadalvs
sure i am still doing this .. :) ... i'll send you a PM with the download info ..

Posted: Thu Feb 05, 2009 8:45 pm
by cgbeige
ya, PM me too with the new version when it's done. I was waiting for the instances feature.

Posted: Thu Feb 05, 2009 9:17 pm
by SunlightRocker
Pleaso do. Im excited. :)

Posted: Fri Feb 06, 2009 12:00 pm
by deadalvs
normal copies are not copied to a special layer, only instances.

properly defining the object and floor layer is crucial to avoid errors like «pCube is not a display layer» ..

be sure to set the layer to bounding box before instancing trees or other complex meshes. otherwise maya will stall trying to display millions of polys.

also reset transformations on the object before using the script...

Posted: Sun Feb 22, 2009 11:53 pm
by deadalvs
any feedback so far ?

Posted: Mon Feb 23, 2009 1:00 pm
by SunlightRocker
I have been so busy lately, i havnt got the time to test it... Will tell you when i do.

Posted: Fri Apr 10, 2009 8:17 pm
by deadalvs
hey 3dtrialpractice...

any luck with the script ? could you use it for those tests ?

did you have any issues with copies or instances ?

hope it works ! :wink: