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Posted: Wed Apr 27, 2005 9:21 am
by Takumi Takahashi
I am PRAYING NextLimit Dev guys come to realize NURBS support, and texture placement in Maya Viewport, as well as Maya Procedural texture support (including Layer texture + Layer Materials) are mandatory to streamline and speed up the current workaround we have to do in Maya.

Just curious, doesn't Solidworks plug-ins support NURBS ??

Posted: Sat May 07, 2005 1:23 am
by shnerp
what do you do to get multiple shaders on an object in maxwell ?

Posted: Sat May 07, 2005 12:41 pm
by iker
shnerp wrote:what do you do to get multiple shaders on an object in maxwell ?
Assign one shader to a face and another shader to another face of the same object for example.

Posted: Sun May 08, 2005 8:32 pm
by shnerp
thanks iker, nice to know thats working now.