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Posted: Sun Apr 17, 2005 7:04 am
by iker
I think Plastic shader with a high Roughness could be the best way for the moment ( but I have to say that I havent test it , so maybe I'm talking too much :oops: )

Posted: Sun Apr 17, 2005 7:18 am
by iker
To be sincere, I have done a couple of test with phase, scattering and absortion and I don't see any diference, so maybe it's not working for the moment