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Posted: Thu Jan 27, 2005 3:35 am
by Ric_535
i can change it but it doesnt seem to have any effect in the rendering

EDIT - oh i see Oscar has answered here -

http://www.maxwellrender.com/forum/viewtopic.php?t=237

Posted: Thu Jan 27, 2005 8:16 pm
by Ric_535
nice temporary solution deal_maker :)

Posted: Thu Jan 27, 2005 10:37 pm
by iker
What about the noise using the Diletric Material as a filter?
Too much noise or renders good?

[edit] Why am I asking? , gonna try :idea:

Thanks for the tip!!

Posted: Fri Jan 28, 2005 2:07 pm
by iker
Larry , thanks so much!!! It works perfectly!!

Posted: Sun Jan 30, 2005 12:45 am
by Ric_535
change the colour in the channel box?, i dont see an option to do this :oops:

Posted: Sun Jan 30, 2005 1:19 am
by iker
Just select your emitter shader via attribute editor (Select botton on the bottom-left in the attribute editor window) , and then change the RGB in the channel box.

Posted: Sun Jan 30, 2005 1:49 am
by Ric_535
ah yes thanks!

Posted: Sun Jan 30, 2005 2:01 am
by iker
I have notice that I have to reverse normals in a default poly sphere to assign an emitter shader if i want this sphere to emitt light from inside.

And if the sphere is too big, increase the intensity, power... a lot.