What about Z-Brush in a Maxwell / Maya workflow?
Posted: Wed Jun 21, 2006 11:16 pm
I don't know Z-Brush, but does it have a place in a Maxwell / Maya pipeline?
For example. Can I export a Z-Brush object as a dense poly mesh?
I assume I can't export normal maps for maxwell (yet) and as far as I know there's no Maxwell / Maya displacement (yet?)
For example. Can I export a Z-Brush object as a dense poly mesh?
I assume I can't export normal maps for maxwell (yet) and as far as I know there's no Maxwell / Maya displacement (yet?)
