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What about Z-Brush in a Maxwell / Maya workflow?

Posted: Wed Jun 21, 2006 11:16 pm
by jfrancis
I don't know Z-Brush, but does it have a place in a Maxwell / Maya pipeline?

For example. Can I export a Z-Brush object as a dense poly mesh?

I assume I can't export normal maps for maxwell (yet) and as far as I know there's no Maxwell / Maya displacement (yet?)

Re: What about Z-Brush in a Maxwell / Maya workflow?

Posted: Wed Jun 21, 2006 11:42 pm
by Boris Ulzibat
jfrancis wrote:I don't know Z-Brush, but does it have a place in a Maxwell / Maya pipeline?

For example. Can I export a Z-Brush object as a dense poly mesh?

I assume I can't export normal maps for maxwell (yet) and as far as I know there's no Maxwell / Maya displacement (yet?)
Yes you can.
Following image made with Z-brush (model) and MW - texture+render.
Image

Posted: Thu Jun 22, 2006 12:16 am
by jfrancis
Nice work; thanks!