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Unable to get camera based motion blur in 1.0
Posted: Sun Jun 18, 2006 9:49 pm
by jep
My partners and I are getting a scene out for a client and noticing we can't get camera motion blur. Our shutterspeed is set to 1/50 (50) and our shutter angle is set to 180 (wide open)... We tried it in both maya and max - but nothing. We're able to get object based motion blur, no problem - however, when all the objects are still and we're just dollying a camera through geometry... no blur! And yes, our subframes are set to "2" in the camera and in both Preview and Default render settings.
Any help would be *greatly* appreciated

Thanks,
Jep
Posted: Mon Jun 19, 2006 4:06 am
by Aji Enrico
motionblur disabled 1.0, will be re-enabled at 1.x
Posted: Mon Jun 19, 2006 6:10 pm
by 3dtrialpractice
motion blur in V1.0 works on objects only..
maxwell (as far as i remeber) been able to do motion blur from camera's motion alone.
EDIT..
sorry I stand corrected your right, Beta did blur based on camera's movment..
yet another thing broken with the so called version1...
Posted: Mon Jun 19, 2006 6:54 pm
by jep
Actually, yes, Maxwell did used to do camera based motion blur - I'm not sure which beta version it was but it did work. I used it all the time. Any ideas when this 1.x will be out?
Posted: Wed Jun 21, 2006 2:53 am
by jfrancis
How do you get deforming object motionblur in studio from a Maya export?