Hey, Ludenhud,
I've read your post and prety extensivly testest all HDR inputs from within the MAYA 7 environments Attribute editor to test different combos of hdr reflect/refract/illum/background on off in combo with physical sun and sky and I gotta say that its works well IF i pick a properly illuminated HDR file..I did get black results when i ddi either one of two things:
*I used HDR NOT MXI files*
1) picked an hdr file that by default the exposure default was very low.. I had to take this file into photoshop and bump up the exposer.. ALso I guess. this can be changed with the intensity multiplier.. But maybe if its too dark this wont work too well.. Id increase the exposure in photoshop (CS2 handels hdr's) my intensityMultyplier in MAYA on the average wass set to either 2-5 for illumination and 5-10 for reflection and refraction(for extream reflection/caustics)
2)the most common way that I ended up getin black renders was that i simply wasnt picking the file off my disk correctly.. I thought I could simply Copy and paste the path to the HDR after choosing one hdr throuhgt the explorer.. even thouhg it showed that a file was input into my reflection/refraction channel my objects still rewflected black.. so for each channel.. make sure you hit the "hd" button and mannualy navigate to those specific hdr files.. kinda a pain to do it 4 times ina row.. Id like to just copy and paste but neccasary right now...
IF you'd like I can give you maya maya 7 scene and my hdr file that i used to test this out. (Im using maya 7 on winxP-shuld work for both xp and mac)
Hope you get it working soon, since at first i douted how well this hdr illumination channels worked but WOW they work great and the renders Definatly clear WAY faster than they did in comparison to hope i used to map mxi's onto a really really low poly geo around the scene...
-luke
scene settings:
no background with those reflect/refract/illum settings :
image using physical sky for lighting with hdr for Background/illum and reflection/refract:(physical sky also contributes to reflection)
