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Sky bug with alpha 1.1.29/30_no sky?

Posted: Thu Mar 24, 2005 5:04 am
by 3dtrialpractice
Has anyone been able to get the physical sky to render with alpha 1.1.29 or 1.1.30?
I havnt Ive tried different location different times, and yet when I check "use physical sky" and or "use sunlight" all I get is black renders?

Renders work great with "use sky dome" or with just emmiters.
But nothing but black if the physical sky is involved.
Bug 2?
And the Camera still renders Different staging then the Maya openGL Maxwellcamera sees in maya. my renders are still coming out shifted down and it apears that the cam also dollys back for a wider shot than what is framed in the cam view?

any help with either of these problems?
thanks

Posted: Thu Mar 24, 2005 5:19 am
by iker
same here, but I have changed to Location to "Custom" then again to Madrid, set actual date and now I'm rendering with Physical sky :shock:

(I don't now whats happening , just doing the first tests with 1.1.30 release, will post again if I get any clear solution)

Posted: Thu Mar 24, 2005 11:27 am
by Maya69
sky and sun bug

camera opengl bug


many probleme with 1.30

i reinstalle 1.23

have you a same probleme ?

Posted: Thu Mar 24, 2005 4:00 pm
by Brett Morgan
I had the same problem with 1.1.29 havent installed 1.1.30, fixed it by going to bed :P

Brett

Posted: Thu Mar 24, 2005 5:00 pm
by 3dtrialpractice
Iker thanks Your right!
1st) Change to custom
2nd)set date/time
3rd)redturn to madrid preset
now the physical sky renders!
wow
Thants great
You thik maxwell got little clever codes all over?
Turn stuff on - off down down arrow, up , space , up arrow, enter

:D

Posted: Thu Mar 24, 2005 5:05 pm
by 3dtrialpractice
can ya point me there?

Posted: Thu Mar 24, 2005 6:40 pm
by Brett Morgan
WOW, thanks for the tip iker, must be the maxwell equivalent of crossing your fingers for the superstitious :P

Brett

edit:anybody elses camera upside down? My camerra up vector is default (y=1) but my scene is rendering upside down, :roll:

Posted: Thu Mar 24, 2005 9:54 pm
by 3dtrialpractice
Apparently Maxwell's quirky camera framing relation of renderr to viewport, runs on the same initiate principal.
Ive found that by default my mxCam doesnt frame as in cam GL view.
But when i go and mess with the fov for one or two renders changing the valur it will start rendering correctly to the view framing.
well ,Im glad Iker you posted your sunsystem solution.
Even tough it has its weird moments Maxwell is still just a wonderful render engine. WoW impresed daily. thanks MX team!