Sky bug with alpha 1.1.29/30_no sky?
Posted: Thu Mar 24, 2005 5:04 am
Has anyone been able to get the physical sky to render with alpha 1.1.29 or 1.1.30?
I havnt Ive tried different location different times, and yet when I check "use physical sky" and or "use sunlight" all I get is black renders?
Renders work great with "use sky dome" or with just emmiters.
But nothing but black if the physical sky is involved.
Bug 2?
And the Camera still renders Different staging then the Maya openGL Maxwellcamera sees in maya. my renders are still coming out shifted down and it apears that the cam also dollys back for a wider shot than what is framed in the cam view?
any help with either of these problems?
thanks
I havnt Ive tried different location different times, and yet when I check "use physical sky" and or "use sunlight" all I get is black renders?
Renders work great with "use sky dome" or with just emmiters.
But nothing but black if the physical sky is involved.
Bug 2?
And the Camera still renders Different staging then the Maya openGL Maxwellcamera sees in maya. my renders are still coming out shifted down and it apears that the cam also dollys back for a wider shot than what is framed in the cam view?
any help with either of these problems?
thanks