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Texture sizes in maya

Posted: Wed Mar 01, 2006 2:23 pm
by DIA
Why cant i see textures more than 4000pixels in my viewports ??

Also when i import a texture sometimes not all the time..my texture turns to black and white and pointing to another direction than my uv ?? its totaly messed up some how ?

some one had this problem ??

need help..

Posted: Wed Mar 01, 2006 3:31 pm
by Maya69
i never seen this probleme

no probleme with my texture

Posted: Wed Mar 01, 2006 3:42 pm
by Olivier Cugniet
neither me :roll:

Posted: Wed Mar 01, 2006 3:47 pm
by DIA
hmm will do a screenshot when i get this problem so you can see..

Posted: Wed Mar 01, 2006 9:45 pm
by 3dtrialpractice
DUDE!

I get this same problem, Im NOT sure is Maxwell related though!
to make sure, when you assign a textur >4k the viewport shows up black right, but if you resize the texture to <4k, like 3096 then it shows up fine?

Its very weird, I think it has something to do with texture memory, or allocated system resource memory, this is odd, since i have 3gigs of ram, and 256 memory on my nvidia quadro 1000 card..

Whats really weird, is that I have maxwell scenes that have 4092 maps in them, and Sometimes it will load the maps fine, while other time it WONT!

arrg! it really makes me mad, becuase when i have the scene on another computer, the 4k texture ALWAYS shows up and that computer has a video card with 128 memory and only 2gigs ram!!!

and its not with maxwell scenes either, I dont have maxwell on autoload, so when i work in maya on normal maya scens i get the same problem, but like I said its not consistent some days it will show the 4096 texture other days I have to reduce the texture to 3092... very annoying..

if i find a fix ill let you know..

-luke