Texture sizes in maya
Posted: Wed Mar 01, 2006 2:23 pm
by DIA
Why cant i see textures more than 4000pixels in my viewports ??
Also when i import a texture sometimes not all the time..my texture turns to black and white and pointing to another direction than my uv ?? its totaly messed up some how ?
some one had this problem ??
need help..
Posted: Wed Mar 01, 2006 3:31 pm
by Maya69
i never seen this probleme
no probleme with my texture
Posted: Wed Mar 01, 2006 3:42 pm
by Olivier Cugniet
neither me

Posted: Wed Mar 01, 2006 3:47 pm
by DIA
hmm will do a screenshot when i get this problem so you can see..
Posted: Wed Mar 01, 2006 9:45 pm
by 3dtrialpractice
DUDE!
I get this same problem, Im NOT sure is Maxwell related though!
to make sure, when you assign a textur >4k the viewport shows up black right, but if you resize the texture to <4k, like 3096 then it shows up fine?
Its very weird, I think it has something to do with texture memory, or allocated system resource memory, this is odd, since i have 3gigs of ram, and 256 memory on my nvidia quadro 1000 card..
Whats really weird, is that I have maxwell scenes that have 4092 maps in them, and Sometimes it will load the maps fine, while other time it WONT!
arrg! it really makes me mad, becuase when i have the scene on another computer, the 4k texture ALWAYS shows up and that computer has a video card with 128 memory and only 2gigs ram!!!
and its not with maxwell scenes either, I dont have maxwell on autoload, so when i work in maya on normal maya scens i get the same problem, but like I said its not consistent some days it will show the 4096 texture other days I have to reduce the texture to 3092... very annoying..
if i find a fix ill let you know..
-luke