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When will we be able to import MXM's into Maya?

Posted: Tue Jan 24, 2006 6:44 am
by jep
I posted this question nested in another thread - I'm giving it it's own thread so it's easier for me to track...

...and the fact that no one has bothered to answer Nick Angus' post from the 13th asking the same thing... a lot of people viewed it though :P


Osacar? Lisux? MVerta?

Don't make me take this question to the Mike Verta super-thread!!!

:lol: :lol: :lol:

thanks,
Jep

Posted: Sat Jan 28, 2006 5:28 pm
by 3dtrialpractice
yes PLEASE import mxm's to maya!
I was too gonna ask this too

still using beta till we get some mayall updates and even though i installed rc5 waiting for rc6, rc5 has some bugs and work routine issues, exited about the materials -explored materials for a few days ,kick butt, but now maxwell has lost some of its quick setup power cos i had to spend hours just to make a material i wanted...but i know the material editor willbe fixed up optimised and updated,exited to see rc6 material editor fixes!
-the coatings kick serious butt too!
-very cool that polygon diaghram was fixed in rc5 too!

back to BETA till we got some mayall updates

Posted: Mon Jan 30, 2006 5:24 pm
by Maya69
yes


plesae update maya plug-in

it is very importante

Posted: Mon Jan 30, 2006 8:45 pm
by DIA
Yes ! do it ! :)

Posted: Tue Jan 31, 2006 7:01 pm
by joie
Hey man, If I want to make the "clipmap" workaround I have to spend hours creating my new shaders in Studio, If I could make this in MAYA it´d be great, ¡MXM assignement in MAYA NOW!