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Sun system north?

Posted: Mon Mar 14, 2005 10:34 pm
by 3dtrialpractice
Can someone explain or point me to a forum i migh have missed explaining this sun system- in Maya's MXplug.
Which way is north? has this changed since the latest march alpha?
I believe i read that it is pointing with the Y up.
So a scene with horizon on a XZ plane Zneg would not be north with mayas coordinate system set to y up? causing one to group the entire scene and rotating it-which ten might throw off camears or aniamtion. Could the solution be so simple as grouping the scene saving it and opening a new scene, going into settings and changing the coordinate system to point Zup so that what was the XZ plane is now the XY plane. and X posative is East X neg is west Y neg is south and Y pos is North?
Is there a way in the gi to see the suns angle as a refrence?could anyone point me to help on this topic? thanks.

Posted: Tue Mar 15, 2005 12:49 am
by abgrafx3d
3dtrialpractice - take a look at this thread:

http://www.maxwellrender.com/forum/viewtopic.php?t=993

and this one:

http://www.maxwellrender.com/forum/viewtopic.php?t=521

-Z is north but the longitudes and latitudes are swapped.

Posted: Wed Mar 23, 2005 6:43 pm
by Maya69
thank for the script sunlight

i good result with script

my method for fake sun

-i use physical sky

-i invert latitude / long in maxwellrender

sm +1 for madrid

in sunlight.mel

- parametre :

lat: 40.24 (maxparametre: 40.24)
long: 2.41 (maxparametre: -2.41)

in gtm +1

after create sun with sunlight script

i snap a little sphere in directional light

i hope to help you

nb: with my systeme the east axis is x+

Posted: Wed Mar 23, 2005 9:31 pm
by 3dtrialpractice
exellent,
thank you both for the help!