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Posted: Fri Mar 11, 2005 9:38 am
by tom
dark reflections are showing up the reflected bright caustic particles i think :)
like a dundruff on the hair :lol: :lol: :lol: :lol:

Posted: Mon Mar 14, 2005 2:20 am
by Tyrone Marshall
I have had that very same problem with a render I made with a building concept design that is sitting on top a shiny cobalt ground plane- the reflection and the casted reflection back on the object all have noise.

Posted: Wed Mar 16, 2005 7:29 am
by Mihai
Caustics seen in reflections, especially a perfect specular reflection like you have on those spheres will take a long time to clear up. You could try decreasing the reflection in the spheres just a little bit.

Posted: Wed Mar 16, 2005 9:09 am
by Mihai
You assume correctly :)