- Tue Mar 01, 2005 6:23 am
#6910
Takumi - DID YOU JUST REFER TO ICE?!?!?!?!?!?!
HAHAHA you just went up a few notches in my book
AWESOME! I learned how to composite on that package many moons ago - Nice reference!!!!
I totally agree, a nodal based material editor would be awesome - take a look at Shake - itt's the industry standard nodal based system. I think some of the things about hypershade are tougher than they need be - if we just stuck to the basic ICE model, we'd be SET!
This also brings up the question of a good curve editor (how else are you going to tweek the slope of your 24 hour day animation?) again - take a look at Houdini's and Shake's curve editors - top Notch (notice I didn't say Maya)
HAHAHA you just went up a few notches in my book
AWESOME! I learned how to composite on that package many moons ago - Nice reference!!!!
I totally agree, a nodal based material editor would be awesome - take a look at Shake - itt's the industry standard nodal based system. I think some of the things about hypershade are tougher than they need be - if we just stuck to the basic ICE model, we'd be SET!
This also brings up the question of a good curve editor (how else are you going to tweek the slope of your 24 hour day animation?) again - take a look at Houdini's and Shake's curve editors - top Notch (notice I didn't say Maya)
Last edited by jep on Tue Mar 01, 2005 6:25 am, edited 1 time in total.