By jep
#8828
are you using a film gate or a resolution gate?
User avatar
By Brett Morgan
#8831
is the resolution gate from the standard maya camera(ie: whatever your render globals are set at) should be fixed with 1.1.23 release as a maxwell camera is created as default

Brett
By pabl0
#9041
yes, i've the same problem

the problem is that you can't change anymore the "filmwidth and height" in maxwell-camera parameters, you can but it doesn't affect the viewport. It only modify the render !!! :( :(

Indeed it doesn't affect the maya-camera "horizontalFilmAperture" and "verticalFilmAperture".


So the agreement between maya viewport and maxwell render works only with : "36mm x 24mm ratio 1.5 "

:(
By DELETED
#9042
DELETED
By jep
#9047
has anyone tried to change the maya render globals? (to get the reticle to match your adusted Maxwell filmback)
By DELETED
#9048
DELETED
By jep
#9123
you have to make sure that your maya res and aspect ratio (render Globals -> common) match your Maxwell aspect ratio or niether film gate nor resolution gate will represent the actual output - betty, I'll check on your case when I get back home

good luck
By pabl0
#9258
:idea: a piece of temporary solution :

you have to deconnect maya camera aperture and maxwell camera,
create an expression between filmwidth and height and horizontal and vertical aperture.
Then when you change filmwidth and height in mxw cam, it changes the viewport in maya.
It works approximately with normal range of focal length, it's a little wrong with extrem ! But it gives a good idea of the final result.
(you have to make sure that your maya res and aspect ratio)


the script :

CBdeleteConnection "Maxwell_CameraShape.hfa";
CBdeleteConnection "Maxwell_CameraShape.vfa";
expression -s "Maxwell_CameraShape.horizontalFilmAperture = MXCamera1.filmWidth * 0.039;\r\nMaxwell_CameraShape.verticalFilmAperture = MXCamera1.filmHeight* 0.039;" -o Maxwell_CameraShape -ae 1 -uc all ;
By DELETED
#9259
DELETED
By pabl0
#9302
pabl0 !
like 8etty ! :D
By pabl0
#9383
:oops: :D
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