- Tue Nov 06, 2007 12:34 am
#249436
hello ...
i am currently searching for a way how to find a random point on a poly face (triangle or quad) with knowing the UV-space coordinates at the same time.
by working only geometrically with the cvs there's no way to get the UV coordinates of a randomized point and there's no way to get world coordinates of a desired UV point since it may be projected many times across a mesh...
any idea ?

i am currently searching for a way how to find a random point on a poly face (triangle or quad) with knowing the UV-space coordinates at the same time.
by working only geometrically with the cvs there's no way to get the UV coordinates of a randomized point and there's no way to get world coordinates of a desired UV point since it may be projected many times across a mesh...
any idea ?
