#144842
Hi. I have a problem with new version of Mayall:
1- in plastic shader the color maps dont work (the result is a plain color).
2- in plastic shader the specular maps dont work (the result is a error during the expor).

have you a solution? :)

thanks
User avatar
By 3dtrialpractice
#148351
Sirenesoong..

1) Plastics with color maps DO WORK for me.. BUT YOU just have to LOWER your SPECULAR color.. since the default spec color is too high to reveal the map underneath so it looks like your plastic is a solid color of your spec color.. EDIT your spec color to have a Value of .1 for starters and play withit from there

2)YES plasitc spec MAP will creat and error.. THis is something I pointed out since RC versions of mayall -- I think basically the new material systems no longer have a direct connection to Specular maps like beta materials had... TO us a "Spec" map you must use MXED and creat a Custome 1 or 2 node BDSF material and attach your spec map to "roughness" map slot ---alternatlively you can use the "MATERIAL WIZARD"(click onthe down ARROW in the file field of MXED and select WIZARD) in MXED to create you MXMxed shaders for you..


hope that helps.
tell me if i can be clearer

-LUKE ROMAN
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