- Sat Jul 05, 2014 9:52 pm
#381778
Hi all, I watched this thea vid which explains well the concept of micro-roughness.
https://www.youtube.com/watch?v=Z01biJCEiKY
And I thought there is probaby a way to do that in maxwell. The only way I found which doesn't incur a speed penalty and appears to work, is blending multiple spec bsdf's with varying roughness and R2 angles, In my test I used 4 bsdf's.
Anyway here is a quick test, 10mins sl18, rendering much faster than the thea approach (although I expect their more correct method may yield subtle benefits)
https://www.youtube.com/watch?v=Z01biJCEiKY
And I thought there is probaby a way to do that in maxwell. The only way I found which doesn't incur a speed penalty and appears to work, is blending multiple spec bsdf's with varying roughness and R2 angles, In my test I used 4 bsdf's.
Anyway here is a quick test, 10mins sl18, rendering much faster than the thea approach (although I expect their more correct method may yield subtle benefits)
Materials, Arch-viz, C4D Dynamics