- Wed Jun 06, 2012 3:23 pm
#356873
Anyone have an idea of how to go about making a marble material that has some subtle SSS, as well as deep refractive cracks? In other words, cracks that you couldn't feel with your finger, but would perceive visually? Polished marble tends to have cracks that you can see but not feel.
Render time is not a concern, hit me with your most contrived solutions...
(My hunch was a simple 2-layer material: color on BSDF #1 and transparent glossy BSDF #2 with a deep normal map for the cracks? Then turn on SSS for #2?)
Render time is not a concern, hit me with your most contrived solutions...
(My hunch was a simple 2-layer material: color on BSDF #1 and transparent glossy BSDF #2 with a deep normal map for the cracks? Then turn on SSS for #2?)
Matthew Spencer | http://www.mspncr.com