- Wed Sep 15, 2010 11:18 pm
#330616
ASPHALT STRIPING PACK
Hey guys,
Was working on a project recently, that had LOTS of asphalt/concrete stuff like roads, parking spots, etc.
The problem was, that except the overall shots, I needed to do a detailed striping on the asphalt - not only the parking lots, but also stuff like logos...
So I designed a little technique and put up all the stuff together into this pack to share with you guys.
It's simple, it's fast, and works perfectly with ALL the stuff - starting with huge overall shots and going all the way to closeups.
Your only limitation is your own fantasy.
HOW IT WORKS
Very simple - just like in real life, the whole thing is based on 2 things:
- the base - in our case asphalt, concrete, etc.
- the paint - that's what goes on the top and creates all the patterns.
So, we have 2 materials; we apply the base material to the main geometry. (for example, asphalt on the road)
Now for the striping - we will need a new 'plane' geometry (I always use one of the Maxwell's primitives - Plane 1x1, 8x8, etc...).
Now we apply the paint material to this new geometry, add the desired 'alpha map' to the paint material to get a specific pattern,
place the 'plane' geometry on the asphalt in the desired spot and render.
That's it!
Just a couple important things you need to know:
- both base and paint materials should be perfectly seamless. That's what makes things work.
- when placing paint geometry on the base geometry - I didn't seem to find a perfect hight difference between these two; the smaller it is - the better. It depends from scene and materials. Just bare in mind that when both = 0, you may get a weird patterns. So basically, paint geometry should be just a little bit over the the base geometry. I also recommend to tweak the 'decimal precision' for a better results (right-click on input box).
---
WHAT'S IN THE PACK
In this pack you'll find:
3 BASE MATERIALS:
(all seamless)
- AsPck_01_Industrial: - concrete-based road material for industrial areas, parking, etc.
LINK:http://resources.maxwellrender.com/news ... =1&id=5352



---
- AsPck_02_Asphalt: - classic road asphalt
LINK:http://resources.maxwellrender.com/news ... =1&id=5353



---
- AsPck_03_Pedastrian: - concrete-based; for pedestrian, bike, parking areas.
LINK:http://resources.maxwellrender.com/news ... =1&id=5354



---
PAINT MATERIALS:
- AsPck_W_Default Material: - a default white paint material.
Just add a desired 'alpha map' to 'Alpha' channel and render.
LINK:http://resources.maxwellrender.com/news ... =1&id=5355

---
7 SAMPLE PAINT MATERIALS:
a few ready paint materials with some common alpha maps
- AsPck_W_Arrow_1
LINK:http://resources.maxwellrender.com/news ... =1&id=5356

---
- AsPck_W_Arrow_2
LINK:http://resources.maxwellrender.com/news ... =1&id=5357

---
- AsPck_W_Bike
LINK:http://resources.maxwellrender.com/news ... =1&id=5358

---
- AsPck_W_Dashed
LINK:http://resources.maxwellrender.com/news ... =1&id=5359

---
- AsPck_W_Double
LINK:http://resources.maxwellrender.com/news ... =1&id=5360

---
- AsPck_W_Solid
LINK:http://resources.maxwellrender.com/news ... =1&id=5361

---
- AsPck_W_Wheelchair
LINK:http://resources.maxwellrender.com/news ... =1&id=5362

---
That's it,
Hope you find this pack useful.
Hey guys,
Was working on a project recently, that had LOTS of asphalt/concrete stuff like roads, parking spots, etc.
The problem was, that except the overall shots, I needed to do a detailed striping on the asphalt - not only the parking lots, but also stuff like logos...
So I designed a little technique and put up all the stuff together into this pack to share with you guys.
It's simple, it's fast, and works perfectly with ALL the stuff - starting with huge overall shots and going all the way to closeups.
Your only limitation is your own fantasy.

HOW IT WORKS
Very simple - just like in real life, the whole thing is based on 2 things:
- the base - in our case asphalt, concrete, etc.
- the paint - that's what goes on the top and creates all the patterns.
So, we have 2 materials; we apply the base material to the main geometry. (for example, asphalt on the road)
Now for the striping - we will need a new 'plane' geometry (I always use one of the Maxwell's primitives - Plane 1x1, 8x8, etc...).
Now we apply the paint material to this new geometry, add the desired 'alpha map' to the paint material to get a specific pattern,
place the 'plane' geometry on the asphalt in the desired spot and render.
That's it!
Just a couple important things you need to know:
- both base and paint materials should be perfectly seamless. That's what makes things work.
- when placing paint geometry on the base geometry - I didn't seem to find a perfect hight difference between these two; the smaller it is - the better. It depends from scene and materials. Just bare in mind that when both = 0, you may get a weird patterns. So basically, paint geometry should be just a little bit over the the base geometry. I also recommend to tweak the 'decimal precision' for a better results (right-click on input box).
---
WHAT'S IN THE PACK
In this pack you'll find:
3 BASE MATERIALS:
(all seamless)
- AsPck_01_Industrial: - concrete-based road material for industrial areas, parking, etc.
LINK:http://resources.maxwellrender.com/news ... =1&id=5352



---
- AsPck_02_Asphalt: - classic road asphalt
LINK:http://resources.maxwellrender.com/news ... =1&id=5353



---
- AsPck_03_Pedastrian: - concrete-based; for pedestrian, bike, parking areas.
LINK:http://resources.maxwellrender.com/news ... =1&id=5354



---
PAINT MATERIALS:
- AsPck_W_Default Material: - a default white paint material.
Just add a desired 'alpha map' to 'Alpha' channel and render.
LINK:http://resources.maxwellrender.com/news ... =1&id=5355

---
7 SAMPLE PAINT MATERIALS:
a few ready paint materials with some common alpha maps
- AsPck_W_Arrow_1
LINK:http://resources.maxwellrender.com/news ... =1&id=5356

---
- AsPck_W_Arrow_2
LINK:http://resources.maxwellrender.com/news ... =1&id=5357

---
- AsPck_W_Bike
LINK:http://resources.maxwellrender.com/news ... =1&id=5358

---
- AsPck_W_Dashed
LINK:http://resources.maxwellrender.com/news ... =1&id=5359

---
- AsPck_W_Double
LINK:http://resources.maxwellrender.com/news ... =1&id=5360

---
- AsPck_W_Solid
LINK:http://resources.maxwellrender.com/news ... =1&id=5361

---
- AsPck_W_Wheelchair
LINK:http://resources.maxwellrender.com/news ... =1&id=5362

---
That's it,
Hope you find this pack useful.
Last edited by m-Que on Thu Sep 16, 2010 11:10 am, edited 2 times in total.