Everything related to http://resources.maxwellrender.com
User avatar
By m-Que
#330616
ASPHALT STRIPING PACK

Hey guys,

Was working on a project recently, that had LOTS of asphalt/concrete stuff like roads, parking spots, etc.
The problem was, that except the overall shots, I needed to do a detailed striping on the asphalt - not only the parking lots, but also stuff like logos...
So I designed a little technique and put up all the stuff together into this pack to share with you guys.
It's simple, it's fast, and works perfectly with ALL the stuff - starting with huge overall shots and going all the way to closeups.
Your only limitation is your own fantasy. :wink:


HOW IT WORKS

Very simple - just like in real life, the whole thing is based on 2 things:
- the base - in our case asphalt, concrete, etc.
- the paint - that's what goes on the top and creates all the patterns.

So, we have 2 materials; we apply the base material to the main geometry. (for example, asphalt on the road)
Now for the striping - we will need a new 'plane' geometry (I always use one of the Maxwell's primitives - Plane 1x1, 8x8, etc...).
Now we apply the paint material to this new geometry, add the desired 'alpha map' to the paint material to get a specific pattern,
place the 'plane' geometry on the asphalt in the desired spot and render.
That's it!
Just a couple important things you need to know:
- both base and paint materials should be perfectly seamless. That's what makes things work.
- when placing paint geometry on the base geometry - I didn't seem to find a perfect hight difference between these two; the smaller it is - the better. It depends from scene and materials. Just bare in mind that when both = 0, you may get a weird patterns. So basically, paint geometry should be just a little bit over the the base geometry. I also recommend to tweak the 'decimal precision' for a better results (right-click on input box).
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WHAT'S IN THE PACK

In this pack you'll find:
3 BASE MATERIALS:
(all seamless)
- AsPck_01_Industrial: - concrete-based road material for industrial areas, parking, etc.
LINK:http://resources.maxwellrender.com/news ... =1&id=5352

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- AsPck_02_Asphalt: - classic road asphalt
LINK:http://resources.maxwellrender.com/news ... =1&id=5353

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- AsPck_03_Pedastrian: - concrete-based; for pedestrian, bike, parking areas.
LINK:http://resources.maxwellrender.com/news ... =1&id=5354

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PAINT MATERIALS:
- AsPck_W_Default Material: - a default white paint material.
Just add a desired 'alpha map' to 'Alpha' channel and render.
LINK:http://resources.maxwellrender.com/news ... =1&id=5355

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7 SAMPLE PAINT MATERIALS:
a few ready paint materials with some common alpha maps
- AsPck_W_Arrow_1
LINK:http://resources.maxwellrender.com/news ... =1&id=5356

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- AsPck_W_Arrow_2
LINK:http://resources.maxwellrender.com/news ... =1&id=5357

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- AsPck_W_Bike
LINK:http://resources.maxwellrender.com/news ... =1&id=5358

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- AsPck_W_Dashed
LINK:http://resources.maxwellrender.com/news ... =1&id=5359

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- AsPck_W_Double
LINK:http://resources.maxwellrender.com/news ... =1&id=5360

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- AsPck_W_Solid
LINK:http://resources.maxwellrender.com/news ... =1&id=5361

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- AsPck_W_Wheelchair
LINK:http://resources.maxwellrender.com/news ... =1&id=5362

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That's it,
Hope you find this pack useful.
Last edited by m-Que on Thu Sep 16, 2010 11:10 am, edited 2 times in total.
By MS
#330618
You are the man! They look great and perfect! Thank you very much for sharing, I will use those materials very often.
By JTB
#330631
Thank you very much, these are really useful...
User avatar
By m-Que
#330668
Michael Betke wrote:Paint on streets is never flat because its painted on very thick like about 3-5mm - At least here in Germany. :)
So a displace/normalmap to lift it up a bit would be great.
Not a problem.
The 'Global bump' layer in the paint material is empty.
If you're using one of my 7 sample materials, just grab the alpha map, throw it into 'global map' layer of the paint material, invert it and enable interpolation.
And you're done!
Just tweak the value of 'Global bump' for your personal need.
When I did those materials, I've blurred the edges of the alpha maps to make them look more real - as if they're being sprayed on the asphalt; so these maps being inverted will work great as a bump map :wink:

Check the example -
WITHOUT BUMP MAP:
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WITH BUMP MAP:
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Thanks for pointing that out, Michael Betke. I'll add this part to the original post later.
User avatar
By m-Que
#330709
Hey guys, you're really welcome!
I'm really glad you like those!

Meanwhile, I couldn't leave this thread without a... dragon (sorry, I just couldn't resist :mrgreen: )
But seriously, I just wanted to try the materials on something else than just a flat surface.
So here they come:

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