By Josephus Holt - Sat Nov 14, 2009 6:42 pm
- Sat Nov 14, 2009 6:42 pm
#314776
So I've spent some time looking/studying the Maxwell manual, Mike Verta's material basics video, as well as Tom's tutorial on how to "Maxwelize" the Arroway maps. I'm finding that there seem to be different ways "to skin the cat ", as they say.
Is the specular map something other than Reflectance 90? I see that in Tom's tutorial he does not place ANY map (i.e. diffuse with 10% (or so) brightness increase?) in the R90 slot, this is confusing to me.
I'm also looking at the Arroway MXM's that NL created that came with Maxwell, in particular "bricks-20". This is different again, but it seems they all where assembled in this fashion
It's made up as follows:
Base layer: diffuse map in BOTH Refl 0 and Refl 90 slots of the BSDF, both SAME brightness (??). Nd is set o 3, high roughness.
The only thing I don't understand is why Refl 90 would not be slightly brighter per Tom's tutorial.
Specular layer: no maps in either Refl 0 or Refl 90 slots of the BSDF, both are 0,0,0. Nd is set slightly lower to 1.5, Force Fresnel is enabled. Roughness 50%. The layer has a very dark opacity map set in Additive mode.
So how do I read this? That the whites in the opacity map are adding the blacks (0,0,0) of the BSDF Refl 0 and Relf 90 to the base layer? This is really confusing to me and if anyone can shed some (direct ) light on this it would be greatly appreciated.
Joe
Is the specular map something other than Reflectance 90? I see that in Tom's tutorial he does not place ANY map (i.e. diffuse with 10% (or so) brightness increase?) in the R90 slot, this is confusing to me.
I'm also looking at the Arroway MXM's that NL created that came with Maxwell, in particular "bricks-20". This is different again, but it seems they all where assembled in this fashion
It's made up as follows:
Base layer: diffuse map in BOTH Refl 0 and Refl 90 slots of the BSDF, both SAME brightness (??). Nd is set o 3, high roughness.
The only thing I don't understand is why Refl 90 would not be slightly brighter per Tom's tutorial.
Specular layer: no maps in either Refl 0 or Refl 90 slots of the BSDF, both are 0,0,0. Nd is set slightly lower to 1.5, Force Fresnel is enabled. Roughness 50%. The layer has a very dark opacity map set in Additive mode.
So how do I read this? That the whites in the opacity map are adding the blacks (0,0,0) of the BSDF Refl 0 and Relf 90 to the base layer? This is really confusing to me and if anyone can shed some (direct ) light on this it would be greatly appreciated.
Joe
MW 2.6, C4D R12/R13, Rhino 5.0, WinVista x64, i7-920 3.8Ghz, 12 GB RAM