Arroway textures tutorial?
Posted: Thu Nov 12, 2009 5:03 pm
by Josephus Holt
I just bought the Stone collection but feel such a lack of understanding how best to use them in MWv2. I'm looking at some of the MXM's using Arroway textures that came with MW, but I don't really get the concept of how to best put those 3 maps together, although probably the diffuse and bump are pretty self explanatory, I'm having a bit of trouble with the specular map (seems maybe more set up for VRay?). Are the numerical values in the texture file names supposed to establish a value in Maxwell (Vray???), for instance b030, would that mean setting the bump to 30?
Re: Arroway textures tutorial?
Posted: Thu Nov 12, 2009 5:14 pm
by djflod
Re: Arroway textures tutorial?
Posted: Thu Nov 12, 2009 5:33 pm
by Josephus Holt
Great! Thanks. (I did a search for "Arroway" but failed to include the "Think" forum in my search

). Joe
Re: Arroway textures tutorial?
Posted: Sat Nov 14, 2009 1:48 am
by Brett Morgan
Joe have you tried crazybump? It's an awesome little program, from one it can generate a normals map, displacement map and occlusion spacularity and diffuse, pretty cool

Re: Arroway textures tutorial?
Posted: Sat Nov 14, 2009 6:14 pm
by Josephus Holt
Brett Morgan wrote:Joe have you tried crazybump? It's an awesome little program, from one it can generate a normals map, displacement map and occlusion spacularity and diffuse, pretty cool

Brett, yes, I have looked at it, and thank you for mentioning it. I did a comparison between Crazybump, Xnormals, and the NVidia normal map plugin for Photoshop. I found that for my purposes anyway that the free NVidia normal map plugin worked very satisfactory and did not see the value of $$ for either Crazybump and/or Xnormals.
Re: Arroway textures tutorial?
Posted: Sun Nov 15, 2009 3:04 pm
by Brett Morgan
Thanks Josephus, didnt even know about that one, link if anyones interested:
http://developer.nvidia.com/object/phot ... #downloads
Cheers
Brett