Page 1 of 1
Angle map for cylinder top?
Posted: Mon May 04, 2009 5:38 pm
by jvanmetre
I'm trying to create the correct look for an aluminum cylinder...following some old posts about angle maps, not sure what they are and where
they go.
Thanks
jvm
Re: Angle map for cylinder top?
Posted: Mon May 04, 2009 9:27 pm
by jvanmetre
Okay...here are the cylinders...I'm using a radial blur in the reflective channel only. Suggestions for making it more realisitic much appreciated.
jvm

Re: Angle map for cylinder top?
Posted: Mon May 04, 2009 10:43 pm
by Maximus3D
I think it looks pretty good already, perhaps a bit more reflectivity but not too much because you wanna keep some of that blurriness. Here's my test, but it's no way near perfect yet.
Roughness 16
Roughness 8
/ Max
Re: Angle map for cylinder top?
Posted: Tue May 05, 2009 1:00 am
by jvanmetre
Max-
Thanks for the feedback...is your map in reflective channel only? Will try adjusting roughness.
jvm
Re: Angle map for cylinder top?
Posted: Tue May 05, 2009 1:06 am
by Maximus3D
You're welcome, no my maps are placed like this which from what i can see in your rendering. Your maps appears to be the same as mine. The bumpmap is obviously the same as the anisotropymap.
Anisotropy map
Angle map
/ Max
Re: Angle map for cylinder top?
Posted: Tue May 05, 2009 1:47 am
by jvanmetre
Ahhh...the angle map...don't have that -- wasn't sure what to do with it. Gotta try it out.
jvm