AGS problems
Posted: Sat Jan 03, 2009 11:24 pm
In my indoor scene, there are glass sliding doors for which I used the ags_standard.mxm from the material database. All objects behind those half open glass doors are much darker than if there's no glass in front of them. Sadly it's very strong noticeable... is there any way to avoid this?
Or should I better use normal dielectric glass in this situation? I'm a bit afraid of a too low benchmark value since the scene already takes quite long on my machine.
Or should I better use normal dielectric glass in this situation? I'm a bit afraid of a too low benchmark value since the scene already takes quite long on my machine.