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Rust

Posted: Sat Dec 27, 2008 5:38 pm
by lsega77
No disrespect intended Maximus... Sorry about that.

Posted: Sat Dec 27, 2008 6:49 pm
by Maximus3D
No textures ?! :shock: that's interesting. I'd like to know more about how you did it. Anyhow it's very creative and cleverly done. Good job!

/ Max

Posted: Sun Dec 28, 2008 4:21 am
by Bubbaloo
I'm assuming it you used weight maps, right?

Posted: Sun Dec 28, 2008 4:57 am
by lsega77
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Posted: Mon Dec 29, 2008 2:37 am
by lsega77
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Posted: Wed Dec 31, 2008 8:03 pm
by lsega77
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Posted: Wed Dec 31, 2008 8:51 pm
by Bubbaloo
I think you should "shell" your barrell geometry. That will help with the amount of light that is coming through. Also, take your weight maps into Imagesynth or other similar program to make them tileable.

Posted: Wed Dec 31, 2008 8:56 pm
by Bubbaloo
Also, take your weight maps into Imagesynth or other similar program to make them tileable.
Nevermind, I see they are tileable. I guess it's your uv's on the barrell.

Posted: Mon Jan 05, 2009 2:14 pm
by Maximus3D
Luis, for fucks sake put the content and comments back in your thread and remove the link to my thread. If you stop creating mxm's then so will i, because this is just plain stupid what you did here.

/ Max

Posted: Mon Jan 05, 2009 3:42 pm
by Bubbaloo
What happened?

Posted: Mon Jan 05, 2009 4:10 pm
by Tea_Bag
I'm as lost as you are Brian :(

Posted: Mon Jan 05, 2009 4:18 pm
by Maximus3D
Drop a pm to Luis and find out more. :(

/ Max

Posted: Mon Jan 05, 2009 9:47 pm
by -Adrian
The three dots are familiar, oh can't we just all get along people :o