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jewellry alloys
Posted: Tue Nov 04, 2008 4:53 pm
by rober
Hi
It is strange to me that in MXMGallery there aren't alloy for jewellry:
1- the metal gold ior is for 24 kt I suppose and it isn't for jewellry...
2-the important alloys are:
A-White gold
B-Gold 18 kt
C-Pink gold
In the past I created this alloys with the proporcionaly real metals with they ior, but I remember that I don't like me the result. Example...White gold too yellow with the correct proporcion ( in the real world) of metals
Is there anyone who has these alloys ?
The material editor works well?
Thankyou
rober
Posted: Tue Nov 04, 2008 6:45 pm
by tom
Maybe this could work. I've studied them more than a year ago but I can't guarantee 100% satisfaction. I will upload this set to MXM Gallery tonight and you can give it a try.
P.S. This set is using iors.

Posted: Tue Nov 04, 2008 7:24 pm
by Thomas An.
Is that HDR set for reflection only ? ... or illumination too ?
Posted: Tue Nov 04, 2008 7:53 pm
by Bubbaloo
Nice!
Posted: Tue Nov 04, 2008 11:40 pm
by caryjames
TOM THAT IS AWESOME.... WITH EMPHASIS ON AWESOME!!!!! Thanks so much- I will definitely check that out tonight!!! Thanks again
Posted: Wed Nov 05, 2008 4:15 pm
by oz42
Wow! Beautiful, tom. Thanks for uploading them.
Posted: Wed Nov 05, 2008 4:31 pm
by rober
...I see many people needed this alloys and I'm sure that Tom's materials are good
...but I don't understand if there are now in the MXM Gallery? Where?
rober
Posted: Wed Nov 05, 2008 6:02 pm
by tom
I'm sorry for the delay

Here's the link:
http://mxmgallery.maxwellrender.com/new ... =0&id=4585
Btw, another alloy pack is on the road...
Posted: Wed Nov 05, 2008 6:05 pm
by Bubbaloo
Hey I gave you your first point for that material.
I don't really like it, I just felt sorry for you because you didn't have any points for it...

Posted: Wed Nov 05, 2008 6:07 pm
by tom
I don't mind because, Maxwell doesn't support rendering of points. Where MXM matters....

Posted: Wed Nov 05, 2008 6:19 pm
by Bubbaloo
I thought there was special code written into mxcl stating that the more points a material receives, the faster it renders.

Posted: Wed Nov 05, 2008 8:03 pm
by rober
Thank you Tom .
I have the sensation thath these materials will be very "preciouses" for me
A question:
I try only "gold white 18kt" ( very nice) and I have see ..gold 25%, Rhodium 67%,...
This isn't the real world?! My sensation that the material editor no work perfectly, like "in the real world", is right or no?
rober
Posted: Thu Nov 06, 2008 12:10 am
by tom
Thomas An. wrote:Is that HDR set for reflection only ? ... or illumination too ?
Yes, all channels. No other emitters.
rober wrote:I try only "gold white 18kt" ( very nice) and I have see ..gold 25%, Rhodium 67%,...
This isn't the real world?! My sensation that the material editor no work perfectly, like "in the real world", is right or no?
You're right. In real world, chemical result of these percentages in an alloy would end up with something different and these are only experimental setups. I can't say the visual result is completely accurate but at least it depends on something known. Feel free to change the balance and all other parameters depending on the look you're after.

Posted: Thu Nov 06, 2008 12:16 am
by Bubbaloo
It's not "real world" based? How can I take my point back?? Mods!!!

Posted: Sat Nov 08, 2008 12:21 am
by iker
Bubbaloo wrote:It's not "real world" based? How can I take my point back?? Mods!!!

Ok, I was going to give a vote right now.... so I give you mine (no voting) and you give me yours ...everyone is happy again
btw/great job, Thanks so much tom!
