SSS through Glass
Posted: Mon Aug 11, 2008 4:37 pm
Hi,
I'm making a SSS skin head texture, its working pretty nicely. The new SSS is looking pretty good.
I have a problem though when i try and put a glass space helmet on my character. The SSS seems to stop working. Is this a current limitation with SSS?
I've tried paying with the setting in the transparent material, but it doesn't have any effect. - Saying that there might be the tiniest bit of SSS effect coming through when i put all the transparency settings to the most transparent and I ramp my back light up to 10,000% but its difficult to tell, as it still looks like noise after a couple of hours.
Texture wise i've tried with the preset glass - both versions - then i've tried putting the settings to what i imagine is there most transparent settings (still not 100% on the meanings!) so I've tried putting the transmittence to 100% white - i know your not meant to do this, but just testing it. And I've tried putting the Attenuation to 999 meters. I've tried with The ND at 1 as well as 1.5. Nothing seems to make a difference.
I've attached some examples but its difficult to see in most renders.
Here is the head with SSS - no helmet:

Then with the helmet on:

And here are some tests I did with a simple cube object with the same SSS texture on:
With no glass:

With a thin rim of glass - (I've double checked all the normals):

With a solid glass Sphere:

Again you can see something in these, but its not just the rendertimes - which would be unusable, also the light is bosted to 10,000% to get it to show anything.
If I move the emitter inside the sphere (not solid but rim again) it works again - fairly obviously i guess:

And finally I tried it with a rectangle inbetween the light and the object with the same results and a one poly thin plane inbetween, still with the same results:

Is there anything i'm missing? There aren't any kind of bounce settings are there? It seems like is the kind of thing that should be straightforward in Maxwell?
I hope that all makes some sense to someone, its confusing the hell out of me! Any help much appreciated.
Cheers,
Rory.
I'm making a SSS skin head texture, its working pretty nicely. The new SSS is looking pretty good.
I have a problem though when i try and put a glass space helmet on my character. The SSS seems to stop working. Is this a current limitation with SSS?
I've tried paying with the setting in the transparent material, but it doesn't have any effect. - Saying that there might be the tiniest bit of SSS effect coming through when i put all the transparency settings to the most transparent and I ramp my back light up to 10,000% but its difficult to tell, as it still looks like noise after a couple of hours.
Texture wise i've tried with the preset glass - both versions - then i've tried putting the settings to what i imagine is there most transparent settings (still not 100% on the meanings!) so I've tried putting the transmittence to 100% white - i know your not meant to do this, but just testing it. And I've tried putting the Attenuation to 999 meters. I've tried with The ND at 1 as well as 1.5. Nothing seems to make a difference.
I've attached some examples but its difficult to see in most renders.
Here is the head with SSS - no helmet:

Then with the helmet on:

And here are some tests I did with a simple cube object with the same SSS texture on:
With no glass:

With a thin rim of glass - (I've double checked all the normals):

With a solid glass Sphere:

Again you can see something in these, but its not just the rendertimes - which would be unusable, also the light is bosted to 10,000% to get it to show anything.
If I move the emitter inside the sphere (not solid but rim again) it works again - fairly obviously i guess:

And finally I tried it with a rectangle inbetween the light and the object with the same results and a one poly thin plane inbetween, still with the same results:

Is there anything i'm missing? There aren't any kind of bounce settings are there? It seems like is the kind of thing that should be straightforward in Maxwell?
I hope that all makes some sense to someone, its confusing the hell out of me! Any help much appreciated.
Cheers,
Rory.