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Process to measure visual attributes of real objects?
Posted: Tue Jul 15, 2008 5:00 pm
by dmeyer
In the quest to create the most realistic shaders possible, has anyone established a process to measure the visual components of real-world objects such as the ones in Maxwells material editor?
Posted: Sat Jul 19, 2008 4:14 pm
by Brett Morgan
Do you mean things like:
Bidirectional Scattering Distribution Function
Reflectance
Transmittance
Attenuation
Index Of Refraction
Fresnel Effect
Roughness
Anisotropy
Bump
Diffuse
Specular
I think of maxwell as an opportunity to reverse engineer surface properties.
Brett
Posted: Fri Aug 08, 2008 12:43 am
by ishook
In other words, no.
Not unless you have access to a science or materials lab. You can get some values off the net of "tested real world values" for things though.
A lot of it is guess and check and interpolation of different materials to get what you want.