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Shiny metal with clip map *resolved*

Posted: Fri Jul 11, 2008 5:38 pm
by kraemerJK
-- I did find the post I was searching for, thanks anyway --

Hello everybody.

Could someone be so kind and point me in the right direction for this one : I am working on a material that uses a displacement map and a clip map and should look like a shiny metal. Displacement and Clip Map work great, but ND bigger than 1 results in loss of clipping. I know there is a solution to this, but was not able to find it using the search function. Do I have to use Full IOR ??

Regards
Jochen

Posted: Fri Jul 11, 2008 7:00 pm
by KurtS
Great thst you found the solution!

Just for the records: the easiest way to fix this is to use weightmaps and two layers: Layer one for the metal and layer two for the invisible parts. Both layers should have the same weightmap, but inversed on one of the layers.