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Alternatives to SSS for translucent material?
Posted: Wed Feb 27, 2008 7:56 pm
by jvanmetre
I've been working with some materials trying to acheive a level of translucency -- ideally the material is a thin milky polypropylene which when looked through shows objects behind it as diffuse. I can't quite get the sss working correctly...my preview window shows a lot of white dots around my current material and it seems to take forever to clean up. Objects near the material that are reflecting also have the white dots...
Am I missing something?
Thanks
jvm
Posted: Wed Feb 27, 2008 8:12 pm
by Fernando Tella
Don't trust preview for SSS; it doesn't support it, I think.
SSS scatters light inside the volume, roughness scatters it at surface. As you say it will be a thin object a good alternative for sss would be rising roughness.
Posted: Wed Feb 27, 2008 8:32 pm
by jvanmetre
Fernando-
Okay...preview isn't the result but it's an indicator of where it's heading...right now with sss enabled in my material it is not cleaning up and for a lack of a better word...overexposed. Way too much "white" in it.
I really need to post an image.
jvm
Posted: Wed Feb 27, 2008 9:13 pm
by jvanmetre
Here's an image...apologies for the blurryness around the material...
jvm

Posted: Thu Feb 28, 2008 5:41 pm
by Fernando Tella
Could you show how is that material made?
Posted: Thu Feb 28, 2008 10:42 pm
by jvanmetre
Fernando-
Thanks for your reply...it was a standard material download -- milky-white-plastic from mxm board.
Anyway...I took your advice re: roughness setting for material, played around, eliminated sss, and came up with something pretty close to translucent polypropylene...will post mxm shortly.
jvm
Posted: Thu Feb 28, 2008 11:45 pm
by Fernando Tella
Hi Juan,
That coating in your material...
If you want to try the sss way again I would start with this material by Tom:
http://mxmgallery.maxwellrender.com/sea ... earch=milk which I think is pretty nicely structured.
You'll probably need something more transparent so you'll need to make transmittance in first layer quite much lighter; also, if you don't want that specularity on surface you should rise roughness on second layer (which handles this part) to something like 20. Only with that may fit your needs, I guess.
Remember that for previewing sss you need to set it to RS1 (right click on preview window).
Also I made some time ago a preview scene for sss and attenuation which may help a bit:
http://www.maxwellrender.com/forum/view ... view+scene
Just have to put them in the same folder as the other preview scenes.
Posted: Fri Feb 29, 2008 12:58 am
by def4d
there's a "sss without sss" mxm on Mxm Gallery, you should take a look at it
Thanks Fernando for your SSS preview, we missed that!
Posted: Fri Feb 29, 2008 1:22 am
by jvanmetre
Def4d-
Thanks for pointing out "sss without sss" will have to look at that.
jvm
Posted: Fri Feb 29, 2008 2:46 am
by w i l l
Put a small emitter inside your translacent non-SSS material/object. That can make it look like SSS.