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Where to buy architectural textures?
Posted: Mon Jan 21, 2008 11:40 pm
by turbo2000
Hi all

, does anybody know where to buy high quality textures like floors (modern parket/wood floors is very much needed), walls etc. both interior and exterior?
Another thing...
I've got a lot of Pergo laminat flooring textures but can't get them seamless and still look good. If any texture-expert are interested in earning a few bucks, i would like to pay for the job. (I have tried various types of software and manually in PS, but without success).
Posted: Mon Jan 21, 2008 11:50 pm
by justinj1023
Arroway textures is the way to go.
http://www.arroway.de/en/index.html
Justin
Posted: Mon Jan 21, 2008 11:56 pm
by Maximus3D
I'm interested in those laminate textures you need help with, i'd like to see what they look like to see if i could do it.
/ Max
Posted: Tue Jan 22, 2008 12:07 am
by turbo2000
Posted: Tue Jan 22, 2008 1:05 am
by Maximus3D
Thanks Turbo, i've been running these textures through my tools and can't get any satisfactory tiled results. I'm sorry
Maybe someone else has better luck than me with these. I guess their large amount of fine details and regular patterns cause a problem or two.
/ Max
Posted: Tue Jan 22, 2008 3:50 am
by Bubbaloo
Those 3 that you posted would require quite a bit of work.
You would have to cut out individual pieces of the wood flooring and rotate/mirror them and place them in a random pattern to the desired resolution.
The trick for wood flooring is getting the texture large enough to cover the area of your rendering without a repeating pattern.
Posted: Tue Jan 22, 2008 9:45 am
by rendek
how big is that area that you want to cover, turbo?
Posted: Tue Jan 22, 2008 10:11 am
by turbo2000
Maximus.. no it is a bit tricky

But thank you very much for trying.
Bubbaloo... yes i have tried that aswell with an "ok" result but it took quite a long time for one type of floor
rendek im not going to cover any specifik area, just to make an good seamless texture.
Posted: Tue Jan 22, 2008 10:14 am
by rendek
has any of you tried imagesynth? I'll give it a try tomorrow...
Posted: Tue Jan 22, 2008 11:21 pm
by KurtS
I use Filter Forge to create huge seamless texture maps. You can create your own filters, or simply use one of the 4000+ filters that are in the library. All the filters can be adjusted and tweaked.
You can also generate bump/displacement maps, normal maps, specular maps and so on...
The trial version is free for 30 days
[/commersial]

Posted: Wed Jan 23, 2008 10:26 am
by turbo2000
rendek I have tried Imagesynth but i can't manage to get it right
KurtS can you do me i favor to try with Filter Forge and tell me if you can manage to get a decent texture of one the textures i link to?
Posted: Wed Jan 23, 2008 12:59 pm
by -Adrian
FilterForge is so expensive (the higher versions), it's too bad but i think i won't pay that much.
Posted: Thu Jan 24, 2008 2:59 am
by KurtS
hi turbo2000:
Filter Forge is basically a tool for creating procedural textures and visual effects. is not for editing photographed textures into seamless textures.
To create seamless maps out of your texture photos I would use Photoshop. I've already tested one of them, and it's not really that difficult. The problem is (as Bubbaloo points out) that even if you make a perfect seam, you will still have to deal with the repeating pattern because your photos cover such a small surface.
Adrian:
Yes Filter Forge is not exactly freeware, I bought the pro version just to celebrate the falling dollar rates some weeks ago...

Posted: Fri Jan 25, 2008 10:15 am
by turbo2000
Hi KurtS okay, i guess i have to use more time and deal with them manually, but thanks

Posted: Sat Jan 26, 2008 6:33 pm
by KurtS
the nice things about using procedurals is that you can make huge texturemaps (20 megapixels ore more if you like) and have them cover large surfaces without ever repeating the pattern.
Quick test with a parquet filter:
