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Quick and dirty city MXM?

Posted: Sat Jun 30, 2007 2:48 pm
by adri
Hi

I'm following the maxon tut for creating a quick and dirty city here...

http://www.maxoncomputer.com/tutorial_d ... orialID=60

I've followed the clipmap wizard to create a basic material but I want to also have ags_dielectric for the windows.

You'll see from the following test render that I'm missing glass...

Image

Can anyone tell me how to make the mxm so that it has the glass material in there too?

TIA

Adri

Posted: Sat Jun 30, 2007 2:58 pm
by KurtS
use weightmaps, and you can combine any materials you like in one mxm

Posted: Sat Jun 30, 2007 3:12 pm
by adri
does the order of layers make any difference?

Thanks

Adri

Posted: Sat Jun 30, 2007 3:41 pm
by KurtS
no
:)