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Great Procedural Texturing Tool
Posted: Sat Jun 23, 2007 10:12 am
by sam7
Hi fellows!
I just saw this really cool Tool to create textures procedually, but i't quite powerfull!!
It takes a little bit to figure out how to create your own effects, but after that it's really good. And the cool thing is, that you can export seamless textures as bitmaps in a resolution of 2K.
I created my first texture with that tool yesterday:
Here is a closeup of the normal map to see the quality:
Here is the tool
MaPZone
And the best, it's FREE!!
I uploaded the material to the mxm gallery:
http://mxmgallery.maxwellrender.com/new ... =0&id=2626
Posted: Sat Jun 23, 2007 1:53 pm
by KurtS
thanks for the tip, sam - I'll check it out!
Posted: Sat Jun 23, 2007 2:24 pm
by sam7
but watch out, it's quite addictive
![Wink ;)](./images/smilies/icon_wink.gif)
Posted: Sat Jun 23, 2007 2:27 pm
by Maximus3D
It's a great tool but i find it a bit ram consuming and difficult to use, altough being a noob that's probably expected to happen
Don't you find it difficult to use Sam ? btw, nice looking material there
/ Max
Posted: Sat Jun 23, 2007 2:34 pm
by sam7
Yea... you're right. the first time I opend it I had no idea what was going on there and closed it after just a few minutes.... then ~ 2 weeks later I gave it a second try and started creating my own material, customizing Nodes etc. and after about 2-3 hours I was supprised how cool it is and I created the texture you can see above!
![Smile :)](./images/smilies/icon_smile.gif)
So it took a bit of patience in the first hour, but it was worth it.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Posted: Sat Jun 23, 2007 6:37 pm
by RonB
sam7,
I just tried it last night and got frustrated very quickly and gave up. I don't have a clue about nodes...totally alien to me. I wish they had a manual or some instructions to explain the process. I watched the vids but they confused me even more as I couldn't see any rhyme or reason to the method. But your success gives me encouragement and I'll try again...great looking material. I wish we could save the procedurals to use though.
Cheers, Ron
Posted: Sat Jun 23, 2007 7:43 pm
by numerobis
Posted: Sat Jun 23, 2007 7:51 pm
by numerobis
...but it worked
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Posted: Sat Jun 23, 2007 7:52 pm
by Maximus3D
Bwhaha!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
that huge network to get such a beautiful checkerboard
![Shocked :shock:](./images/smilies/icon_eek.gif)
looks simple enough i'd say!
/ Max
Posted: Sat Jun 23, 2007 10:09 pm
by JTB
I think it is quite difficult for some of us who just need some simple photographic textures...
I saw some great results though.
Posted: Sat Jun 23, 2007 10:26 pm
by numerobis
Maximus3D wrote:Bwhaha!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
that huge network to get such a beautiful checkerboard
![Shocked :shock:](./images/smilies/icon_eek.gif)
looks simple enough i'd say!
/ Max
![Laughing :lol:](./images/smilies/icon_lol.gif)
Posted: Mon Jun 25, 2007 8:23 am
by jotero
thanks sam7 nice tool
ciao
torolf
Posted: Fri Jan 11, 2008 1:08 pm
by microbi
I did my fist steps in this program.
Fist day I got tired of trying w/o success.
But today I managed to get some easy results.
Not very easy to use, it's not a friendly program, but it's powerful.
In my opinion, high resolution textures are blurry, taking in to accout ther are procedular Oº/
![Image](http://img139.imageshack.us/img139/1606/51910888th9.jpg)
MapZone
Posted: Mon Jan 14, 2008 3:46 am
by polynurb
Hi Everybody,
I actually downloaded this tool some weeks ago, but it also gave me a hard time at first ( and still is
![Wink :wink:](./images/smilies/icon_wink.gif)
) , but reading this thread I gave it another try; And it is very powerfull, I still don`t understand half of the settings, but I figured out how to add Bitmaps into the generation process and fed it some of the Max`s scratchmaps to create this texture (a rough Wall):
...and just I could not resist checking that "adaptive" displacement
![Laughing :lol:](./images/smilies/icon_lol.gif)
redered it over night at 900x900.
![Image](http://img230.imageshack.us/img230/5840/dissetupqc4.jpg)
By
polynurb at 2008-01-13[/img]
Posted: Mon Jan 14, 2008 12:48 pm
by Maximus3D
microbi & polynurb: You guys are getting good results from this
![Shocked :shock:](./images/smilies/icon_eek.gif)
great amount of detail in there polynurb, wow!
/ Max