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How Many Weight maps do I need ? ?
Posted: Sat Jun 16, 2007 2:19 am
by jfrancis
Say I have glossy rough plastic chipping away to reveal aluminum.
I need how many weight maps? Three?
One 80% white with black holes for the rough plastic
One 20% white with black holes for the clear glossy part
...and one black with white holes for the aluminum?
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Do I understand correctly? That's a lot of memory for 3 nearly identical maps.
Posted: Sat Jun 16, 2007 2:23 am
by KurtS
you need only two, because the 80% is just the 20% inverted...
Posted: Sat Jun 16, 2007 2:26 am
by jfrancis
Material A has two layers, an 80 and a 20
Material B has one layer.
I want to see Material B through the holes in Material A
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so I want to end up with a 3 layer material
Posted: Sat Jun 16, 2007 2:29 am
by KurtS
hmmm... if you post some kind of a sample image it's a bit easier to understand what you are after and how to acheive it.
Posted: Sat Jun 16, 2007 3:58 am
by jfrancis
See how the yellow paint rim has worn away to reveal aluminum underneath?
What if the yellow material had an 80% yellow paint layer and a 20% additive shiny highlight layer and both needed to wear away to reveal metal?
Re: How Many Weight maps do I need ? ?
Posted: Sat Jun 16, 2007 4:03 pm
by KurtS
jfrancis wrote:
I need how many weight maps? Three?
One 80% white with black holes for the rough plastic
One 20% white with black holes for the clear glossy part
...and one black with white holes for the aluminum?
Ok, I understand better now - Your first post is correct. It looks like you have three material definitions:
1) glossy surface
2) rough surface
3) aluminium
You need one weightmap for each type of surface.
I learned a lot about weightmaps by studying this example:
http://www.maxwellrender.com/forum/view ... hp?t=21018
Posted: Sat Jun 16, 2007 5:33 pm
by jfrancis
thank you