Help with Texture Size and UV Scaling
Posted: Wed Jun 13, 2007 2:31 am
I seem to be having difficulity in understanding how to properly apply a material that contains a texture map. For example, if I apply Arroway's concrete-19 to a .6 meter square part and ask Maxwell to adjust the scale (via Adjust to object), I get a .248, .070, and .248 scaling. On the other hand, according to the Arroway documentation, concrete-19 is a 6 meter x 6 meter texture (at least for the full-res version). Based on that, the seemingly correct scaling would be (approximately) .100 for all elements. Even if we assume that this is a 1m x 1m map, then .248 is incorrect as well. It should be .56. Additionally a perusal of virtually all the texture files, sets Tile X and Tile Y at 1.00. This would (I assume) imply that all of the texture maps represent one square meter. Clearly this is incorrect. Look at Arroway's Boards-01. This is, if nothing else, a non-square pattern and it is certainly not 1m x 1m. Finally, while Arroway does give the size of the textures in their documentation, I do not see this information given for any of the materials that people have graciously contributed to this site.
So my question is, does anyone know how these concepts -- texture size, UV scaling, and adjust to object, real scale, etc. -- really work? I'm sure that there is a method to all of this madness, but I've yet to get my arms around it.
Any and all help would be most appreciated.
Saludos,
Ken
So my question is, does anyone know how these concepts -- texture size, UV scaling, and adjust to object, real scale, etc. -- really work? I'm sure that there is a method to all of this madness, but I've yet to get my arms around it.
Any and all help would be most appreciated.
Saludos,
Ken