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Sewing VS procedurals

Posted: Fri Jun 01, 2007 10:22 pm
by artaud
As I told in last material published (Cucitura http://mxmgallery.maxwellrender.com/ran ... =1&id=2098), I am a little bit tired of playing with procedural materials. They are useful, and procedural approach shorten the time required to make tileable materials, but in some way I feel them too much "syntetic" for Maxwell. So I decided today to became a little crazy with modeling, maps and Photoshop retouch, and tried to make something different. A very common material, just a sewing, but it was really fun. Even the manual act of sew has something "handmade", and I remember well my mother teaching me how to do this work when I was child. Well, why this post? Just to understand if anybody else has my same feelings about procedurals, and generally speaking about new material research. I remember my first, rough and ordinary materials, and the pleasure of going around with a camera to catch something interesting. Yes, I would like to go back in that direction. Observing things, plants and animals, and try to get them into a material is much more interesting that play with filters, map and parameters.
I am sorry, I have some images of sewings, but I do not know how to publish them. I am not a forum creature, my friends...

Posted: Fri Jun 01, 2007 10:46 pm
by tom
Nice idea and good feelings I share artaud, welcome!

Posted: Tue Jun 12, 2007 6:27 pm
by artaud
Today, I published a small series of materials following the "non procedural approach" philosopy, and it was fun. I went to the supermarket to buy something to eat, then, since I was working to a prototype of a small chopping board to cut a "salame", I decided to make a "salame" material. Together with the enjoyment of playing with the camera and some funny experiments to get an artigianal bump map, I had the chance of taste the "material" drinking a glass of wine. And well, after some attempts, I also found a way to publish the image of "Salame" rendering...
Image