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creating realistic caged stone wall material ? (gabiones)

Posted: Wed Apr 25, 2007 7:12 pm
by deadalvs
good morning starshine ...

*lala* :lol:

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question:

i am trying to create a very realistic material that looks like this here:
Image

or

Image

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my results so far:

Image

Image

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okay. the thing i need is a decent material that shows a large variance in stones and of course also that hand-crafted quality. the construction of the wall itself is nearly okay and possible, i just miss a cool material that shows also the cages more realistically.

any ideas on this ?

thanks ... :P

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goodbye starshine ...

*humm*

Posted: Wed Apr 25, 2007 7:15 pm
by deadalvs
a little nearer:

Image

Posted: Wed Apr 25, 2007 7:23 pm
by Tea_Bag
Is that texture including the Wire cage? or is the cage seperate from the texture? Great start tho!

Posted: Wed Apr 25, 2007 7:25 pm
by Tea_Bag
It also seems that you need to scale up the tiling just abit

Posted: Wed Apr 25, 2007 7:27 pm
by Tea_Bag
Is this any Good?

Image

Posted: Wed Apr 25, 2007 7:29 pm
by deadalvs
it is a complete texture ... still ...

i took a photograph from a wall not far away, photoshopped it (also by quadrupling the image to a larger one and eliminating the most significant stones)

yes, scale is always off in my images, i need to make a script that controles that !!

Posted: Wed Apr 25, 2007 7:34 pm
by Tea_Bag
This might be a weird way to approach it - If you find the right texture Wouldn't it be a good Idea to Clone the polys of the wall where the texture would go and offset it only
by a couple of mm and use clip map for the wire? that way you'll see the stone texture through the wire clip map and might even make the wire more visible!

Posted: Wed Apr 25, 2007 7:36 pm
by deadalvs
thanks for the feedback...

that image is not very good because of the construction. this shows a very light meshy wire, but these cages must hold in reality a stone mass of 25 cm depth ! they have 5mm solid steel that is fixed back at the facade onto a concete element with a steel body (missing technical words, sorry...)

but best would be a layer of just rough stones without any wires (photoshop) and then an added wire-layer with the controllable thick mesh on top (a little shiny and normal-mapped :o )

anyone interested in the original texture ? i could share it...

Posted: Wed Apr 25, 2007 7:38 pm
by deadalvs
Tea_Bag wrote:This might be a weird way to approach it - If you find the right texture Wouldn't it be a good Idea to Clone the polys where of the wall where the texture would go and offset it only
by a couple of mm and use clip map for the wire? that way you'll see the stone texture through the clip map and might even make the wire more visible!
ah, a refreshing idea... i had not a that clear image in mind, but this would look awesome ! and i could control exactly (with geometry) where the wire would go, while the stones behind could be randomized !

thanks for that one ... *hugs* :D

Posted: Wed Apr 25, 2007 7:42 pm
by Tea_Bag
Thats ok deadalvs, happy to help as you've helped me before :wink: 8)

Posted: Wed Apr 25, 2007 7:45 pm
by deadalvs
hehe... we'd be a good team in war ... :)

--> http://www.youtube.com/watch?v=HLVuvHpDS2o

:roll:

Posted: Wed Apr 25, 2007 7:57 pm
by Tea_Bag
:lol: Ah man I'm in stitches! Great Clip - A team in war we are :wink: hehe

caged wall mat

Posted: Wed Apr 25, 2007 9:06 pm
by adri
you didn't happen to put this on the materials site did you?

I'd like a copy if poss...

TIA

Adri

Posted: Wed Apr 25, 2007 9:48 pm
by deadalvs
not yet added ... i'll put it up , k?

i'll write here when it's up !

Posted: Wed Apr 25, 2007 10:30 pm
by siliconbauhaus
just to let you know those things are called gabions
http://en.wikipedia.org/wiki/Gabion

I would think it would abe a difficult thing to do as a texture unless you have a huge map so as not to tile ?