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Help with orange juice material needed!
Posted: Thu Dec 21, 2006 9:39 pm
by Boris Ulzibat
Which way is the best to recreate orange juice most realistically?
Any ideas?
I don't think dielectrics work here...
Posted: Thu Dec 21, 2006 9:44 pm
by Mihai
Try a dielectric mixed with an sss material. So two bsdfs. One lambert with sss applied, the other bsdf, a dielectric type material.
Posted: Thu Dec 21, 2006 9:53 pm
by Boris Ulzibat
Mihai wrote:Try a dielectric mixed with an sss material. So two bsdfs. One lambert with sss applied, the other bsdf, a dielectric type material.
And what are the best SSS settings for it?
I used Absorption - 0.2 and Scattering 0.8. Is it right?
Posted: Fri Dec 22, 2006 12:27 am
by Mihai
Try more absorption I think. I don't know what settings would look ok, never tried making orange juice yet

Posted: Fri Dec 22, 2006 12:37 am
by Boris Ulzibat
Mihai wrote:Try more absorption I think. I don't know what settings would look ok, never tried making orange juice yet

I just totally don't understand the meaning of this parameters

Posted: Fri Dec 22, 2006 12:52 am
by Mihai
There's some info in the manual about sss params.
Posted: Fri Dec 22, 2006 12:57 am
by Boris Ulzibat
Mihai wrote:There's some info in the manual about sss params.
lol, must have missed it

BTW, i've made a topic in WIP section - there is a render with material, can you please look at it?
Posted: Tue Dec 26, 2006 3:54 pm
by Eric Lagman
Mihai when you say "One lamber bsdf with sss and one dialetric bsdf." Does that mean the lambert bsdf with sss has no transmittance color? I thought the rule for sss was to have transmittance and attenuation turned on?