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Rice paper wip

Posted: Wed Oct 11, 2006 11:25 pm
by b-kandor
Umm - this is just a test of the lamp shade, ignore the lack of scene. It's a combo of sss and transmittance, with a bump. Once I get it looking ok I can use it in the scene I'm working on. I noticed that the bumped spots look dark especially when the bulb inside is turned down, probably for a good reason that I dont understand?

preview:

Image

1600x1200

http://npara.com/images/lamp1.jpg
http://npara.com/images/lamp2.jpg
http://npara.com/images/lamp3.jpg

Posted: Wed Oct 11, 2006 11:30 pm
by NicoR44
Fantastic material!

Posted: Thu Oct 12, 2006 12:39 am
by Maximus3D
I have to say that your ricepaper looks great! very realistic done. About the bumped areas, shouldn't they be like that in real life too.. i mean the paper is slightly thicker where the bump is and the increased thickness of the ricepaper ain't letting the same amount of light through as it non-bumped parts of the paper does. If that makes sense.. :)

Good job!

/ Max

Posted: Thu Oct 12, 2006 3:03 am
by glypticmax
Very nice!
I wish I had some clue how to do such things.

Posted: Thu Oct 12, 2006 3:20 am
by glypticmax
Very nice!
I wish I had some clue how to do such things.

Posted: Thu Oct 12, 2006 3:40 am
by misterasset
Maximus3D wrote:...the ricepaper ain't letting the...
You said "ain't." That's just fantastic. :lol:

On-topic, that is an amazing material. Great job :!: I hope you'll be sharing it on the MXM site.

Posted: Thu Oct 12, 2006 4:16 am
by b-kandor
Cheers everyone, also, I forgot to mention that I used the bump map found in alsohund's 'rough paper' in the mxmgallery. Since I'm clueless about making decent bump maps like that :)

Posted: Thu Oct 12, 2006 5:28 am
by sandykoufax
Great!!! :D

Posted: Thu Oct 12, 2006 6:49 am
by kivimaki
If you want to share this I would be so happy! I was just about to take the plunge into my own rice paper material.

It is looking really good, btw.

Re: Rice paper wip

Posted: Thu Oct 12, 2006 10:42 am
by Mattia Sullini
b-kandor wrote: Once I get it looking ok I can use it in the scene I'm working on. I noticed that the bumped spots look dark especially when the bulb inside is turned down...
Agreeing with Maximus3D, i guess this happens since bump doesn't take into consideration SSS, meaning that bump is somehow "bidimensional" and only normals and relative light incidence affect it.

Posted: Thu Oct 12, 2006 10:47 am
by Olivier Cugniet
huh, great :D :wink:

show us more :arrow:

Posted: Thu Oct 12, 2006 1:17 pm
by Leonardo
FAKE!!! it's not connected :lol:

The material looks awesome!!! :shock:

Posted: Fri Oct 13, 2006 1:27 am
by glypticmax
This one is burning a hole in my brain......
Would you mind describing what you used as an emitter? Size, shape and number of polys.....
Thanks in advance.

Posted: Fri Oct 13, 2006 1:39 am
by JCAddy
Fantastic

Posted: Fri Oct 13, 2006 7:05 am
by b-kandor
glypticmax wrote:This one is burning a hole in my brain......
Would you mind describing what you used as an emitter? Size, shape and number of polys.....
Thanks in advance.
:) I used a standard incandescent bulb. I made the surface of the bulb glass equivalant to a 40w bulb. The bulb object has 11868 triangles!!!


The lampshade is .01" thick, about 22" tall and about 14" dia. at its widest.

Kandor