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Car Tire Material
Posted: Mon Aug 28, 2006 8:02 pm
by Matthias Rudolph
Hello everyone, i've got a probelm:
i'm trying to get a good car tire material but until now i'm not very familiar to the material editor. all my mats dont look like the material is supposed to look like.
i hope someone can help me getting a good material.
i can upload some tests of me,but i'm doing this this night, i've to go now
the mat should look like this
best regards
matthias
Posted: Mon Aug 28, 2006 8:37 pm
by Maximus3D
You're only interested in the rubber material itself ? i assume it's not the threading on the tire. If so then tire rubber like that shouldn't be too tricky to do
/ Max
Posted: Tue Aug 29, 2006 3:15 pm
by Leonardo
threading will require displacement maps with is out of reach for maxwell

Posted: Tue Aug 29, 2006 3:27 pm
by rivoli
not really, tyres like that are usually modelled.
Posted: Tue Aug 29, 2006 4:42 pm
by Matthias Rudolph
the thread is modeled, i just need a good rubber mat.
this is what i've got so far:
and here and old and not uptodate render of the tire

Posted: Tue Aug 29, 2006 4:45 pm
by Pierre Caron
I suggest you increase roughness and you've got it
Posted: Tue Aug 29, 2006 4:57 pm
by Maximus3D
Great tire and rim model

wow!
Personally i'd slap on a roughness map in separate layer with a low blendvalue like 5-10 or lower or something like that so you have some slight unevenness in the specular highlights of the tire. It breaks it up a just a little to make it more realistic looking.
/ Max
Posted: Tue Aug 29, 2006 5:35 pm
by Matthias Rudolph
ok, i'll try it
Posted: Wed Aug 30, 2006 6:12 pm
by Matthias Rudolph
ok, i worked on the tiremat again and now i'm quite satisfied:D
now i'm gonna render the complete wheel and i'm trying to use the sidewall bumpmap
Posted: Wed Aug 30, 2006 6:18 pm
by Pierre Caron
Well done
Now I would use a bitmap to add some variations in roughness as you can see on your ref photo.
Posted: Wed Aug 30, 2006 8:12 pm
by Maximus3D
That looks pretty close Matthias

good work. Unless you already done what Pierre suggested you should try that, it helps. And then re-render it again with more light on the threaded area aswell so we can see the surface and also the sides how it interacts with light.
/ Max
Posted: Fri Sep 01, 2006 1:19 pm
by Matthias Rudolph
update:

Posted: Fri Sep 01, 2006 2:12 pm
by Pierre Caron
Try to put something like that for roughness :

Posted: Fri Sep 01, 2006 6:37 pm
by firebird
hi matthias!
maybe this material could help you
if you are interested send me your email via pm!
