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Car Tire Material

Posted: Mon Aug 28, 2006 8:02 pm
by Matthias Rudolph
Hello everyone, i've got a probelm:

i'm trying to get a good car tire material but until now i'm not very familiar to the material editor. all my mats dont look like the material is supposed to look like.
i hope someone can help me getting a good material.
i can upload some tests of me,but i'm doing this this night, i've to go now

the mat should look like this



Image

Image

Image

best regards

matthias

Posted: Mon Aug 28, 2006 8:37 pm
by Maximus3D
You're only interested in the rubber material itself ? i assume it's not the threading on the tire. If so then tire rubber like that shouldn't be too tricky to do :)

/ Max

Posted: Tue Aug 29, 2006 3:15 pm
by Leonardo
threading will require displacement maps with is out of reach for maxwell :?

Posted: Tue Aug 29, 2006 3:27 pm
by rivoli
not really, tyres like that are usually modelled.

Posted: Tue Aug 29, 2006 4:42 pm
by Matthias Rudolph
the thread is modeled, i just need a good rubber mat.

this is what i've got so far:
Image

and here and old and not uptodate render of the tire


Image

Posted: Tue Aug 29, 2006 4:45 pm
by Pierre Caron
I suggest you increase roughness and you've got it

Posted: Tue Aug 29, 2006 4:57 pm
by Maximus3D
Great tire and rim model :shock: wow!

Personally i'd slap on a roughness map in separate layer with a low blendvalue like 5-10 or lower or something like that so you have some slight unevenness in the specular highlights of the tire. It breaks it up a just a little to make it more realistic looking.

/ Max

Posted: Tue Aug 29, 2006 5:35 pm
by Matthias Rudolph
ok, i'll try it

Posted: Wed Aug 30, 2006 6:12 pm
by Matthias Rudolph
ok, i worked on the tiremat again and now i'm quite satisfied:D

Image

now i'm gonna render the complete wheel and i'm trying to use the sidewall bumpmap

Posted: Wed Aug 30, 2006 6:18 pm
by Pierre Caron
Well done :wink:
Now I would use a bitmap to add some variations in roughness as you can see on your ref photo.

Posted: Wed Aug 30, 2006 8:12 pm
by Maximus3D
That looks pretty close Matthias :) good work. Unless you already done what Pierre suggested you should try that, it helps. And then re-render it again with more light on the threaded area aswell so we can see the surface and also the sides how it interacts with light.

/ Max

Posted: Fri Sep 01, 2006 1:19 pm
by Matthias Rudolph
update:

Image

Posted: Fri Sep 01, 2006 2:12 pm
by Pierre Caron
Try to put something like that for roughness :
Image

Posted: Fri Sep 01, 2006 6:37 pm
by firebird
hi matthias!

maybe this material could help you

Image

if you are interested send me your email via pm!

;)