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I need a material like this Please!!!
Posted: Wed Aug 16, 2006 2:03 pm
by daimon
Posted: Wed Aug 16, 2006 2:58 pm
by Mihai
Well, how would you have done it in beta?
Posted: Wed Aug 16, 2006 4:54 pm
by daimon
A simple material with some Roughness will do it in beta. I ve tried it in V1.1 but its not looking good. I ask lots of people about that but no one gave me an answer.
Check my post here I have some images,
http://www.maxwellrender.com/forum/view ... highlight=
Posted: Wed Aug 16, 2006 6:16 pm
by Hervé
... well, I am no prophet, but I would definitly go this way... just do the same for your scene...
http://www.maxwellrender.com/forum/view ... hp?t=18228
Posted: Wed Aug 16, 2006 7:59 pm
by Mihai
Looking at your beta images, and then these images it seems to me you would need two different kinds of materials. In beta, did you simply have a rough glass material? It will help if you mention exactly your beta material settings, then it's easier to translate those settings into V1 materials.
The transparent parts of the lamp in these images, I would do with a normalmapped very slightly rough glass type material.
Posted: Wed Aug 16, 2006 8:20 pm
by daimon
I found one old beta scene and the matterial I used was MXPlastic.

Posted: Wed Aug 16, 2006 9:09 pm
by tom
Do you also have the rendered output of this material with beta? IMHO, this material wouldn't show through.
Posted: Wed Aug 16, 2006 9:43 pm
by Mihai
Have you tried these types of materials?
http://mxmgallery.maxwellrender.com/our ... .php?id=47
You add an emitter to the bsdf materials, so when the light is off, it will show you the glass. In your beta renders it looks like the whole thing is shining, not possible to view the glass, so you wouldn't really need to use sss for this.
Posted: Wed Aug 16, 2006 9:49 pm
by tom
This material would also work for transparent part perfectly. (Thanks to thxraph)
http://mxmgallery.maxwellrender.com/new ... id=288#288
Posted: Wed Aug 16, 2006 10:32 pm
by daimon
Thanks guys for your help I am testing it now and I will post the results as soon I have something good.
Posted: Thu Aug 17, 2006 11:03 am
by sam7
Hi!
Maybe addin some SSS to it would make it, since it's a plastic...
try something like this:
http://mxmgallery.maxwellrender.com/new ... php?id=297
Posted: Thu Aug 17, 2006 4:32 pm
by daimon
sam7, Thats what I using now and it seems it works (Needs some time to render on my slow pc), plus I add the Hervé tutorial on the scene to make it look better.
1. Light and Sky On
2. Only Mxi texture its On
3. Light inside and The Mxi On
4. Only Light inside On
5. Sky+Light+Mxi
It feels like the Light its not spread to the room I don't know why its not passing through the material and Illuminate the room.
