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Maxwell materials website... something to be jealous of!
Posted: Fri Aug 11, 2006 5:27 pm
by Leonardo
Posted: Fri Aug 11, 2006 5:40 pm
by SunlightRocker
Posted: Fri Aug 11, 2006 6:14 pm
by -Adrian
hehe
Posted: Fri Aug 11, 2006 10:29 pm
by glypticmax
I don't usually gloat, but I have to admit I am at the moment.

Posted: Fri Aug 11, 2006 10:57 pm
by wiz
not to rain on the parade, but they've been working on a site for quite a while now. It's also a model sharing site.
Posted: Fri Aug 11, 2006 11:43 pm
by Maxer
Once again Vray is playing catch-up

Posted: Sat Aug 12, 2006 2:55 pm
by Maximus3D
Hehe, funny thing to see now when all the copycats come crawling outta the woodwork.
/ Max
Posted: Sat Aug 12, 2006 3:15 pm
by Frances
Maximus3D wrote:Hehe, funny thing to see now when all the copycats come crawling outta the woodwork.
/ Max
The Vray community has long had several sites for sharing of user-created materials and content.
The shoe might be on the other foot since Maxwell is the new kid on the block.
Posted: Sat Aug 12, 2006 3:22 pm
by Maximus3D
Yeap you're right Fran. But it doesn't make it any less amusing to see
(
Sorry)
/ Max
Posted: Sat Aug 12, 2006 6:20 pm
by Thomas An.
wiz wrote:not to rain on the parade, but they've been working on a site for quite a while now. It's also a model sharing site.
If this Maxwell effort is so ho-hum, then why is the reaction not so ho-hum?
The idea of "sharing" is not new ... but the idea of sharing "uniformly" is another thing.
If there were plans like this by other platforms then they should continue unaffected. However, what I see (as I have been notified) there is an attempt to use the particular Maxwell scene or paraphrase the Maxwell object itself. This doesn't sound as a pre-existing effort ... it is more like a scrampling to follow suit.
http://www.3dmax.de/neu/forum/neues_for ... mp=+199885#
http://www.3dmax.de/neu/forum/neues_for ... ump=200081#
http://www.chaosgroup.com/forum/phpBB2/ ... hp?t=16126
http://www.maxwellrender.com/forum/view ... hp?t=18142
This fellow thinks what he is doing completely different and unique (and he wants to argue about it too):
http://forums.cgsociety.org/showthread. ... 8&page=226
Waiting for someone to implement a novelty and then telling them that "you" were thinking about it before doesn't count. (I was thinking about inventing the internet too when I was about 8 years old).
Can anyone show
platform-wide company-adapted uniform material exchange programs (with unique designed object) anywhere ? If there was indeed an attempt for uniformity, it would be nice to see those pre-existing plans and those pre-existing uniform object designs. Where is the "teapot" vray (or mental ray or Brazil) global material exchange ? ... and if there is already a teapot global exchange then why all the fashination with the Maxwell effort ?
Again ... material sharing is not the same as
platform-wide uniform material exchanging and showcasing.
Posted: Sat Aug 12, 2006 8:29 pm
by Frances
Thomas An. wrote:
If this Maxwell effort is so ho-hum, then why is the reaction not so ho-hum?
Who said it was "ho-hum"? It is great that the contributers don't have to use their own server space to host the downloads. And it is brilliant that the Maxwell content is portable across platforms.
And being the first or only at anything is hardly the point.
Posted: Sat Aug 12, 2006 9:36 pm
by glypticmax
Frances wrote:
And being the first or only at anything is hardly the point.
But it sure does feel good for a bit, when it happens.
I really have no clue about the technicalities of current or previous material/shader sharing, but its obvious what's happening over here at the Maxwell Forum and material library that is being created, that the concept is getting a lot of positive attention, and breeding copy cats. Which is a compliment.
The thought and effort Thomas put into the test object and set up is also getting some well deserved appreciation outside our own render community.
Bottom line.....its all good.
Reading that thread about the shaders reminded me how how much I *don't miss* having to learn and apply all that stuff.
I think Maxwell is going to work out quite nicely for my needs.
Posted: Mon Aug 14, 2006 3:33 pm
by wiz
There is such a thing as being humble. There's no need to go around touting it. If others copy the idea, then great, you've contributed to the community as a whole. We just don't need to hear "we did it first, because we're the best". That's a bit childish.
I also wouldn't say that vray (more users than any other engine) is playing catch up. It's still the industries best "production" render engine. I'm not saying it's the best engine (not trying to start a war here) and I agree that maxwell's images look better than vray, but it's the render time and workflow that makes it the best. My job doesn't require my renderings to be 100% real. The point is to relay the idea via rendering in a timely fashion. Not match a photograph. If I can get the point accross for a building in 2 days total time, then how do I convince my employer to let me spend 10 days on the same thing just to get a slightly more realistic rendering?